Deck List Dump: Lostgar (Lost World Gengar Prime Turbo)

Much in the spirit of my Palkia build is the third – and probably strongest – of the lists: the turbo build. This has been floating around for a while, and I know of several people who've advanced the techiness beyond this basic version; however, this should help get you started.

(Tuuuuuurbo! Too bad Gengar isn't on this box art.)


Pokemon (22):

4 Gastly SF
2 Haunter SF
1 Haunter TM
4 Gengar Prime
4 Unown R LA
3 Uxie LA
1 Azelf LA
1 Spiritomb AR
1 Spiritomb TM
1 Unown Q MD

Trainers/Stadiums/Supporters (31):

4 Junk Arm
4 Poke Drawer+
4 Pokedex Handy 910s
4 Pokemon Collector
3 Seeker
3 Broken Time-Space
2 Lost World
2 Pokemon Communication
2 Luxury Ball
2 VS Seeker
1 Rare Candy

Energy (7):

7 Psychic

[NOTE: the energy should likely be increased to at least 8 or 9 – I feel uneasy with this count at the moment. Palmer's might also be an appropriate "8th energy"]

[NOTE: Mesprit and Mr. Mime would both be interesting, and maybe even necessary additions to the list.]

Advantage/s: The list is obviously fast. Through Poke Drawer, Dex, Unown R's, and Junk Arm to bind them all together, pulling out a first or second turn Gengar Prime suddenly gets a lot easier. Although running only three Seeker seems suspect in a turbo list that requires Seeker to be played over and over again, Junk Arm helps alleviate this by means of VS Seeker, ultimately giving you a maximum of _nine_ uses.

Disadvantage/s: with nineteen trainers and zero Bebe's, one could say that this deck is heavily vulnerable to Spiritomb Arceus locks. However, this shouldn't be too big of a problem, as the number one most popular Spiritomb deck, Vilegar, should be a very comfortable win for you.

 

Deck List Dump: Lostgar with Palkia

Deck List Dump: Lostgar (Lost World/Gengar Prime with Palkia G LV.X)

I'm not thrilled about Palkia, but here's what I have at the moment –

[WARNING: NOT TESTED MUCH TEST IT YOURSELF FIX AS NEEDED ETCETC]


(New challenger appears!)


Pokemon (24):

4 Gastly SF
4 Haunter (3 SF/1 Triumphant)
4 Gengar Prime
3 Uxie LA
2 Spiritomb AR
2 Spiritomb TM
1 Palkia G
1 Palkia G LV.X
1 Azelf LA
1 Mesprit LA
1 Unown Q MD

Trainers/Stadiums/Supporters (24):

4 Pokemon Collector
4 Bebe's Search
4 Seeker
3 Broken Time-Space
2 Lost World
2 Twins
2 VS Seeker (or 3 Twins/4 Broken Time-Space or a 13th energy perhaps)
1 Palmer's Contribution
1 Pokemon Communication
1 Luxury Ball

Energy (12):

8 Psychic
2 Warp
2 Rainbow
 

(For Rare Candy, cut:

– 1 to 2 Haunter
-VS Seekers?
-Basics you don't like :P)

 

Pros: running Palkia helps correct your potential bench issues, and also gives you a contingency plan to Lost Zone things in case Gengar Prime isn't as fast as you'd like.

*Running multiples of Spiritomb TM – a crucial card in netting yoru Hurl Into Darkness targets – is also a good plan in my opinion. Spiritomb Arceus also helps out a ton in this regard.

Cons: …And on that note, I should mention that this list is fairly slow relative to some of the other ones I've seen floating around lately. You  might want to fit some Rare Candies in, as suggested above.

Also, you might encounter a couple issues with not running Gengar LV.X; however, running four Gengar Prime also makes it much easier to start Lost Zoning ASAP, so mess around with it.

In my third and probably final Deck List Dump of LostGar, I'll be revealing my take on a turbo list (which is so far my favorite variant).

 

Best of luck in testing for states, everybody! As I said, don't take my word alone, because this is just a starting point.

 

Deck List Dump: Palkia Lock

WARNING: THE BELOW LIST IS UNTESTED, AND MIGHT BE BEYOND HORRIBLE IN A REAL GAME!

WARNING: PALKIA LOCK IS A PROVEN ARCHETYPE FROM THE PAST, BUT MAY BE HORRIBLE FOR STATES, EVEN IF THE LUCARIO VARIANT IS SUPER-GOOD!

WARNING: THE BELOW LIST IS CRAZY-AWESOME!

Pokemon (18):

3 Palkia G PL
1 Palkia G LV.X PL
3 Uxie LA
1 Uxie LV.X
4 Mesprit LA
1 Crobat G PL
1 Azelf LA
1 Unown Q MD
1 Bronzong G PL
1 Lucario GL RR
1 Toxicroak G PR

Trainers/Stadiums/Supporters (30):

4 Cyrus's Conspiracy
4 Pokemon Collector
4 Energy Gain
4 Poke Turn
4 Super Scoop Up
3 Seeker
2 SP Radar
2 Power Spray
1 Premier Ball
1 Pokemon Communication
1 Aaron's Collection

Energy (12):

5 Water
4 Call
2 SP
1 Psychic

(Is that it? Is that Palkia G?!)
[I don't think it is…Damn…]


The idea is pretty simple: use Mesprit's Psychic Bind to repeatedly assure a power lock for the whole game by means of Super Scoop Up and Seeker. The list could definitely use some hand disruption to make things extra cooler: Giratina PL, Judge, and/or Looker's Investigation are all awesome choices.

This is definitely atypical for SP, and – as qualified – could very well be terrible beyond belief. However, it's pretty easy to make tweaks to make this a more standard SP. It may take some work to do it, but you can feasibly fit 3-1 garchomp, 4 Double Colorless Energy, and an Ambipom G and/or Dragonite FB to make things work.

Also, to accommodate for your presumably horrid Lostgar (Gengar Prime Triumphant/Lost World Call of Legends) matchup, you might consider running Absol G LV.X, Chatot G, and a Lost World or three of your own.

(There…That's better.)


'Til next time,

-Heytrainer