All Eyes on the Owl Guy Part Two


–Part Two–
3.2. Tournament Report, Rounds 8-finals
4. Some thoughts on Decidueye’s future
5. Conclusion and Gratitude


3. Tournament Report, Rounds 8-end

Round 8: VS Ross Cawthon (Lurantis GX/Vileplume)

We return to the third Lurantis GX deck in a row. This time, Ross was using a list very similar to what Dean had, including tech Pal Pad to get back valuable Supporter cards like AZ.  The one aspect of Ross’s list which made it distinct from the others was Silver Bangle, which – while not uniquely good against my deck – is very useful for putting all regular EX’s and some GX’s into range for Chloroscythe GX.


Game One: He gets out the lock and destroys me. I don’t remember the rest of the game details past that, but I do remember an interesting situation at the very end –

Ross asks to see my Discard pile, and around a second later I scoop, knowing I had no way to win. Rather than give Ross the full opportunity to look through the Discard pile, I instead begin shuffling everything up right away, despite the request still floating. This is complicated because on one hand, Discard is public knowledge that every player has a right to know; on the other hand, once a player scoops and goes to the next game, the opposing player has no right to stew over the board position. I felt like the presentation and timing of my scoop were bad manners though, so while shuffling up for game two, I volunteered as much of the information he wanted as I could remember.

Game Two: It seems we both get out the lock at around the same time, but much like my first game against Dean, I’m able to outmuscle him with a combination of Lugia EX drawing out the Chloroscythe GX early, and a beefy Decidueye GX effectively dealing two shot-worthy damage every turn, even with healing.

Game Three: Unlike the first couple of games I get off to a convincingly strong start, even in the face of Vileplume lock. I quickly wrestle board control and am approaching a winning position, but unfortunately time is called. Ross then AZ’s up his damaged Lurantis rather than attacking with it, forcing the draw. I think if I had 2-3 more turns I would’ve won, but considering how far off from a win that is, I was okay with the tie. (6-1-1)

Round 9: VS Zygarde/Carbink/Landorus

Game One: Item lock, free damage to get around Focus Sash, Weakness, good start, natural ability to play around Carbink’s Safeguard…yeah, this game was in the bag the moment we set up.

Game Two: I prize two Vileplume and am also off to a slow start, so it’s looking ugly. I’m also down an attachment, so it’s extremely rough offering up valid board threats to match his attackers. However, small two-shots from Lugia, and even combinations between Feather Arrow and Sky Return help put the pressure on until he eventually cracks, giving me the prizes I need to start attacking, continue to draw my prized Vileplumes, and then finally seal the game away.

…So there we have it, folks: 7-1-1 going into day two! I'm in a strong position to secure top eight, but am reasonably sure I need at least two or three more wins to secure top eight.

~~~Day Two~~~

Round 10: VS Rahul Reddy (Volcanion)


Game One: Unfortunately Rahul is given a game loss due to one of his Sky Fields being bent, so this match is ultimately a single game. This is an incredibly rare, powerful advantage no matter when you get it, but as I think Volcanion is by far Decidueye's worst matchup in Expanded, I at first felt like the advantage was mitigated.

Rahul chooses to go first, and is off to a convincing start with lots of Basics and a successful Max Elixir. He pitches his Keldeo early, which is a double-edged sword in this matchup, either giving me free prizes or saving him from my lock strategy. I'd ultimately side with his call being the correct one, though I can imagine lots of spots where if he had saved the Keldeo, I might have been unable to lock him. I don't remember if he ever actually had the choice to save it however, so I'll defer to this being the correct call.

As it stood, I got a convincing turn one start including the Item lock. So while his start was very strong, dealing big Damage early, I had exactly what I needed to win this matchup the way I always do: bring up high Retreat Cost Pokemon, force him to draw Energy just to play, and then whittle away my biggest threats using Feather Arrow. This is actually a matchup where your micro-level plays are super crucial: Screw up a single Feather Arrow or Lysandre prediction and you're toast. I didn't screw up the Feather Arrows however, and played out my targets very methodically:

* Kill the 40 HP Staryu, to get a quick and dirty prize but avoi Starmie later in the game (check);
* Set up a baby Volcanion for a Feather Arrow KO (check);
* Position myself to score some decisive EX KO's (check and check);
* Keep the biggest threats out of the active position at all times! (check check and triple check).

In the end it paid off, and my disruption was too much. (8-1-1)

Round 11: VS Alex Wilson (Mega Ray)

Game One: is a long, drawn-out blowout with an early lock. Every play I make past the lock is just doing what I can to make sure Alex gets no way to sneak out a win. Even when he's able to Hex Maniac to put a Keldeo EX into play with a Float stone to circumvent sticking his Hoopa EX in the active slot, I Xerosic away his Float Stone immediately.

Game Two: I don't remember terribly well. Time is called while we're in the middle of it, but it was more or less like a harder version of the first game, with me in in an incredible board position while his Mega Rays were desperately over-burdened (9-1-1)

Round 12: VS Andrew Wamboldt (Maxie's Yveltal)

As a HeyTrainer veteran and free site owner of the Charizard Lounge, we've been friends for a while, but have never actually played in a tournament. However, we play a very fun diplomacy, prediction-based game on HeyTrainer called Mafia, which has given me a window into how clever and strategic this guy can be.

Game One: I win the opening flip, but despite having plenty of cards to draw, miss not only the Vileplume, but Decidueye GX! I do hit Dartrix though, which turns out to be a useful tool to at least try to wiggle out of his turn one Archeops. So I attach Grass, get hit by Archeops, and then the following turn attach DCE, Lysandre out the Archeops, and pray to the heavens that I hit Heads.


…Naturally, I hit Tails, 'cause last time I checked, praying to the heavens on the back of a ghost owl is heresy. 

I then continue to valiantly fight it out, hoping that I can reposition myself for another 'Chops KO, but I never draw the exact right card combination to pull it off.

Game Two: I get out the fast lock, but am put in an incredibly awkward situation where we're draw-passing to each other as I deal minute amounts of Feather Arrow Damage to his nothingness. Eventually I draw into a second Decidueye, and begin really controlling the game with double Feather Arrows. There's a moment where he KO's my Vileplume and threatens the Archeops next turn, but I'm so ar ahead I just decided to get three Decidueye GX into play to secure victory via Razor Leaf and Feather Arrows. At this point there's no way he can win, so Andrew pulls off a funny Evil Ball for 240 to KO a Decidueye, to be met with an Lugia Aero Ball for just as much for game!


Ev-lol Ball versus Aer-lol Ball


Game Three: Andrew gets the turn one Archeops again, buth ith Lugia I'm threatening a fast Knock Out on it. Nevertheless, at this point we have zero time left, and are forced to take the draw. (9-1-2).

Before moving on, I should note that the way we both approached time in this match was extremely fascinating. You would think that I would've conceded to Andrew as soon as he got Archeops out into play, but I decided that wasn't in my best interest for multiple reasons:

1. I actually still had a chance to win, as you see above. Andrew told me after our games concluded that had I hit Heads on Leaf Blade, he would have top decked a card to ruin his follow-up hand thin into a replacement Maxie's/Archeops;
2. I determined that a tie didn't really hurt me at this point, seeing as how 31 points was a clinch to make cut, so scooping early would only increase the odds that Andrew won the match.

Then there's Andrew's side of the board. I actually found it interesting he chose not to concede game two at any point, so I asked to hear his side:

1. In testing (he actually tests the matchup unlike most people who just think Archeops means an auto win), he found that you miss Archeops a surprising amount of the time, and a missed Archeops vs Decidueye/Vileplume more likely than not means a blowout loss.
2. He was already up a game and needed the win much more than I did.

To be clear, we were both happy with the speed at which we each played the game. Instead of stalling or untoward shade, what you had were two players actually making legitimate, sportsmanlike considerations about whether or not to scoop. As it turned out, both of us were too stubborn to scoop for our own reasons, and so the result was an amusing, very laid-back tie  (I don't get to enjoy those very often).

Round 13: VS David Richard (Lurantis GX/Vileplume)streamed
(link to match)


As I mentioned in the first part, the video footage is infinitely superior to my hazy memory, so I've linked the actual game for your benefit. All the same, I've summarized the games below:

Game One: He gets out both an Energized Lurantis and Plume turn one, but fortunately I also get out a Decidueye relatively quickly. I think hit a Jirachi EX off of Set Up draws and determine that my only way to win against this vastly superior set up is to drag up his Vileplume with no Float Stone to the Active position, hoping to slowly whittle away his Lurantis for game. Amazingly this works, and I win what should have otherwise been a complete blowout game!

Game Two: Unlike the last game, he gets out the turn one lock to a completely unplayable hand. I lose in quick fashion.

Game Three: I lock him, and win in quicker fashion. (10-1-2)

Round 14: VS Anthony Nimmons (Accelgor)



We intentionally draw at Table 1, securing we both make top eight in the largest Regional Championship in the game's history. I also wasn't entirely sure about this matchup, so I was happy to avoid playing Anthony immediately. While I can Lysandre around Ability lock and deal free Damage under Paralysis lock, I still didn't want to test my luck against Wobbuffet! You guys will find that as time goes on and the metagames of Standard and Expanded evolve, Wobbuffet will prove to be an incredible counter to Vileplume.  (10-1-3)

Top Eight: VS Ross Cawthon (Lurantis GX/Vileplume)


Game One: This game is looking bad for me, including Ross beating me to the turn one Vileplume, severely crippling my hand. However, I have just the perfect combination of Pokemon and Energy cards to stay in the game: Although I've got no Decidueye and no draw cards, I'm able to apply early pressure with a Lugia EX before Ross gets to used Chloroscythe GX. Then, in perhaps my most unpredictable play of the tournament, I free-Retreat into Gloom and use Poison Powder to set up a Knock out, protect my Lugia, and ultimately mount my comeback.


Chekhov's Gloom in its natural habitat

We continue to slug it out, but I finally start getting out Decidueyes and then pull off another Lysandre lock against his Vileplume. I force him into the enenviable position to attach three Energy to the Active. Even with the Retreat option, it still isn't enough, and I take game one.

Games Two and Three: Are both incredibly slow, hilarious, and stupid exercises in Item Lock. Game two Ross gets the turn one Vileplume, but little to follow up, so his Fomantis is staring down my Rowlet, Leafage-to-Leafage. He eventually N's out of the awful situation and wins. Game three is just as funny, as I lose three Double Colorless Energy turn one in my effort to get out my own Turn One Vileplume. This results in an extremely slow, brutal win where I spend turn after turn Feather Arrowing his Fomantises, seeing him AZ the Fomantises, and continue to swarm the Fomantises with Synthesis and Leafage. He never gets out a Lurantis, and I win the match. (11-1-3)


Top Four: VS John S. (Night March)
<a href="
https://www.twitch.tv/videos/126602268?t=7h39m00s>(Link)</a>

Game One: I get an obscene two Decidueye, one Vileplume start turn one and obliterate a poor Joltik. He scoops around turn two or three.

Game Two: John starts Tauros to my objectively baaad Jirachi EX start, putting an incredible amount of pressure on me without actually using Night March. Throughout the whole game, my challenge is playing around Mad Bull GX, but fortunately Decidueye is very well-built to handle it. So I then rely on a very loopy strategy including the following:

1. Use Feather Arrows to score KOs;
2. Put just enough damage on Tauros to threaten a Knock Out, but not enough to make Mad Bull capable of one-shotting a healthy Decidueye;
3. Exploit his low count of remaining DCEs under Item Lock, and Lysandre cheap prizes for the win.

Even with a couple desperate plays such as Vileplume walling him, this actually works: I force a couple passes out of him, which in turn gives me additional Feather Arrow opportunities. The KO'd Vileplume then gives me a turn full of Items, on top of the replacement Vileplume. And finally, I execute my exploitation plan by Lysandrying a Shaymin, setting another one up for a KO, and then ultimately win the game without ever incurring the Bull's complete wrath. (12-1-3).

We arrive at the finals, and I'm again up against Alex Wilson and his Mega Rayquaza…

Finals: VS Alex Wilson (Mega Rayquaza)


<a href="https://www.twitch.tv/videos/126602268?t=8h42m00s">(Link)</a>

Game One: I miss the turn one lock by a single card (Plume wasa the top deck), but fortunately Alex has an atrocious hand, and so I win. However, it drags out as he looks for ways to get out of the lock and win.

Game Two: And here we are…the moment where my tournament to lose became my meme to win. In perhaps the craziest bout of bad prizing I've experienced, I had not one, not two, but three Rowlett prized!

Look at them all tucked away!

Up until this point, I had been taking very studious notes, making sure that I had a good understanding of my prizes each game. However, when it dawned on my that three Rowlett were prized, I could only come up with this…


Tears, my friends. Tears that my little owls wouldn't be there to carry me to a win in game two. Yet I persisted and played it out, determined that I could win this match with a single Decidueye by locking Alex, drawing my Rowletts out of the prizes, and then pulling the comeback. Unfortunately, everything else is also going wrong with my setup, and eventually I determine that I have to scoop at all costs.

Game Three: Going first, I again whiff the turn one Vileplume, but at least get out a Decidueye GX. Unfortunately, Alex draws the perfect hand after much digging to hit the perfect turn one: DCE, Energy in the discard, Spirit Link, Evolve, Mega Turo, and eight Basics for a clean 240. This instantly puts me way behind, and I'm continuing to fall behind with little hope, but at around the three-prize marker I develop a powerful plan to make a comeback: Hollow Hunt out valuable cards, N him to one, and then use a Xerosic to severely punish the "all in" approach he took with his 240-Damage Rayquaza. Although it was a really well-planned move, I'm greeted by an unfortunate top-deck on the N to one card…


…And with that, our crazy, exciting FInals was over with a quick luring of one of my Benched Pokemon. 

Final Finish: 12-2-3, Second Place

I'm not gonna lie, guys — after all that fighting, prizing, and thwarted planning, it was incredibly heartbreaking to see the tournament end like this. But I'm also not one to dwell on the past, either, so I immediately took the chance to unwind, celebrate, and BE THANKFUL!!! For whatever bad luck I had, I had way more good luck in my favor. And for whatever imperfect playing moments I had, there were also a lot of good moments which were integral to getting to the point that I did. So while I came up just a bit short, I at least can take a lot pride in my finish in a field with some of the world's best players.

4. Some Thoughts on Decidueye's Future

As of publication, Decidueye is devastating Melbourne Internationals, and is perhaps the newest top contender for "best deck in format."  Although I'm sure we'll find a way to beat Decidueye/Vileplume decisively and for good, and it might not even win this instant tournament, there's still little doubt that between players that the owls own all. What's worse, Tapu Lele GX will make it only more powerful in Standard and Expanded, granting the deck more consistency in exchange for the spaces you were already using to run Lugia EX.

We'll see a great fight in the coming weeks between Decidueye and the various Ability lockers: Garbodor, Hex Manic, Silent Lab, and Wobbuffet. Yet in a big field with a shocking number of people wanting to run Decidueye, you'll have to be very dedicated and patient to survive a swiss full of ghost owl.

But regardless of how you feel about Decidueye, we can all agree that this is a very exciting time in the Pokemon TCG.

5. Conclusion and Gratitude

Although I'm not new to winning or doing well in Regional Championships, this will perhaps go down as my most memorable Regional by far.  So in order to cap it off, I want  to close again with my modern day equivalent of the "props" section, the gratitude section:

–My dad for giving me a ride to the airport Friday. DFW is a mess, so anytime you can avoid parking is an incredible miracle. And while we're at it, both of my parents have always been supportive of their 28 year-old attorney son and anything he did.
–Pokemontoya for dealing out Yveltal, letting me borrow some crucial cards I left back in Houston, and pitching in a few bucks for his share of the hotel. I think this was the decisive moment that made me play Le Bird.
–The people who've humored testing against my Decidueye/Vileplume monstrosity even when it was an unproven mass of mold, as well as those who encouraged me to play it.
–ALL OF THE JOKES AND THE MEMES!!! As bad as it was to have Rowletts prized in the moment, this is honestly some of the most fun I've ever had with the online community. The only way it would've been better is if I somehow pulled that second game out. ;D
–Last but not least, all the people at home who were cheering me on. It's beyond flattering and I hope that no matter how I do in future tournaments, I never let you down.

 

Thanks so much!

-JK

 

PBS-style P.S.: Hey everyone! Did you perhaps win $10,000 in Melbourne today using Decidueye? Want to support top-notch, FREE articles over premium content pages with pay walls? Or maybe you just dig what we do and think we're cool dudes? If any of the above apply to you, mash that DONATE button! We have a lot of bigger, greater ideas we want to start bringing to you, including special tournaments, higher quality streams, new writers, and more, but it's only possible thanks to VIEWERS LIKE YOUUUUUUUU!

All Eyes on the Owl Guy Part One

Table of Contents

–Part One–
1. Pre-Tournament Thoughts and Calls
2. The List: Analysis and Explanations
3.1 Tournament Report, Rounds 1-7

1. Pre-Tournament Thoughts and Calls

As I explained last week, I was somewhat clueless on what to play. Decidueye remained a top contender for my choices going into Collinsville: Despite being the Expanded format, it was a deck I had very significant recent success with, had a ton of experience with, and knew that it had just as much – if not more! – potential in Expanded than Standard. It’s also the deck I had the most recent testing with, whereas with Maxie’s Yveltal or Seismitoad, I felt like I wasn’t entirely on the cutting edge of either of those decks’ latest incarnations.

However, I also said I thought Seismitoad-anything had real potential to do well, and certainly meant it. In some ways I was right: a Seismitoad/Decidueye and a Seismitoad/Giratina both made top 32, with the Seismitoad/Decidueye getting all the way to the top eight! I was also considering Seismitoad/Decidueye, but needed to give myself a good enough reason to play it. Here’s what I tested: a build which was a combination of several of my early ideas, coupled with some finer points made by Tyler R. a.k.a. superstarr on the boards:

For a while, I thought this might be better than Vileplume/Decidueye because let’s face it, Seismitoad EX works magic in Expanded. Despite being up against all sorts of strange matchups in our most recent HeyTrainer Online Tournament, I was able to secure victory in our expanded round robin. My red flag from those games, however, was how unconvincingly I seemed to win every single one of my games.

Fast forward to the night before Regionals. I’m now suddenly suffering from a bout of my greatest sin as a player: 11th hour theorymon. Whereas some players can work true wonders with final choices, I consistently run the risk of ruining whatever great tournament prospects I have by playing complete and utter garbage. That’s because at heart, I have always been a scrub: I like to find new ways to beat decks. In my adult years of playing the game, I’ve been able to channel this bad habit into stronger creative energies, but it’s still always there.

This bad habit of mine manifested itself into wanting to tech a single copy of Virizion EX to beat Archeops lock. With Weakness, a Muscle Band, and Emerald Slash for 140, I went nuts. “THIS…THIS IS WHAT WILL BREAK TOAD/DECIDUEYE!” I thought to myself, albeit with zero proof that it would. However, I've learned from my mistakes, so I did something 15 year-old me never would have done: I had my friend and roommate for the trip, Pokemontoya, test the matchup with me.

After five games, I went positive, but both the deck and Virizion's application were unconvincing. I never once broke open the Archeops threat by virtue of Virizion EX’s Emerald Slash. What makes matters worse is that even with the base list being “okay,” every game felt like a grind — the sort of grind I knew would have a toll on my record throughout a long tournament.

And that's when I had my epiphony:

“I miss Vileplume. If I had Vileplume, this series would have been much easier.”

So here we were, back to the deck that got me here in the first place. Like a kid calling for Mom in the grocery store, here I was again, calling for my beloved Vileplume. And thus, I decided to play the 'Plume again…

2. The List: Analysis and Explanation


 Despite heavily considering Seismitoad/Decidueye, I’ve actually been messing around with Expanded Decidueye/Vileplume for quite a long time, as well…as soon as I knew I needed a 10 Grass Evolution challenge in PTCGO, to be precise!

Changes from Standard to Expanded

— Old pre-Evolutions for Oddish and Gloom. Although this is a small detail, it can be monumentally important at just the right time. Water Resistance in the Expanded format is an incredible asset, especially when Greninja is a halfway playable deck here, and when Seismitoad EX is legal. Even better, the Gloom has two very handy Status-inducing Attacks: Foul Oder Confuses both itself and the Opponent’s Active Pokemon, while Poison Powder hits for a surprisingly potent 40 and Poisons the Defending Pokemon. This second detail is important, my friends, so consider this a case of

–Jirachi EX: In all my games at Anaheim, the only truly dead hands I ever had seemed to be ones where I had Level Ball. With Jirachi EX in the list however, I dramatically reduce the risk of drawing an outright unplayable hand, and add a fourth overall consistency Pokemon to my list. Since earlier versions of my Standard Decidueye/Vileplume ran four Shaymin, I actually felt right at home with this decision.

–Computer Search: This. This right here is the key to making Decidueye/Vileplume a much more powerful deck in Expanded as opposed to Standard. If I had the choice to change just one card, it would have been this. The power to search out ANYTHING instantly makes every aspect of this deck more consistent: finding a Stage Two line; finding Energy; getting Forest of Giant Plants onto the board. I could instantly tell in my first game on PTCGO that this deck benefits incredibly by a switch, and it’s consistency  you have to thank for that.

–Xerosic: Another important series of cards Decidueye gains from Expanded is a lineup of various methods to discard Tools off of Garbodor and other threats. I’ve discussed Beedrill to a certain extent, and while I may use it in the future, it’s still an overall grimy card to play when you’re starving for space in more important areas, i.e. consistency. Initially this slot started out as a Tool Scrapper, but as time went on, I greatly preferred the versatility of Xerosic: Discarding Energy is always good in a format where Special Energy thrives, and best of all, I can get it back and reuse it with Hollow Hunt!

Preference Changes

–Two Lugia EX: The one major preference change I made was going with two Lugia EX instead of one Lugia and one Tauros. First off, I rarely if ever use Mad Bull GX in this deck when chances are much higher my opponent will just find a way to outplay it. Second, Lugia is by far more synergetic with Decidueye, as Feather Arrow helps you get up to previously unheard of Damage totals. Deep Hurricane a 170 HP Yveltal EX for…150 and 20 more? Yes, please!

­–Jirachi XY67: Jirachi’s Stardust proved to be an inconclusive addition to my Standard list two weeks ago, so in my pursuit of covering all matchups, I determined that Xerosic would more or less give me what I needed in most matchups. Although I would have greatly benefitted from Jirachi’s Stardust in my final match of the weekend, I know it would have been useless against the vast majority of decks I went up against (not to mention my final match was totally winnable without Jirachi – see below). In other words, Jirachi was either useless at worst or “win more” at worst, which is ultimately why I sided with Xerosic as the 60th card.

Other Ideas for Expanded

These were the ideas I thought of, but deemed either not strong enough or too clunky:

–Battle Compressors + Revitalizers. This was the obvious Standard-to-Expanded turbo engine idea, the main gist of it being to discard needed Pokemon, and then bring them back while a Forest of Giant Plants is in play. The problem here is that in a deck list with two Stage Two Pokemon, you’re already using so much deck space, making the benefits of just a couple Battle Compressor questionable. Whereas Lurantis/Vileplume benefits greatly from this call, it actually has the space to make it happen much more easily.

(Of everything I tested, this is perhaps the one idea I could most likely be wrong about. I encourage you to test it, maybe cut some otherwise uncuttable cards, and then comment on the boards what works for you!)

— Pokemon Communications are very cool in Expanded Vileplume Toolbox decks, as it’s yet another out to Shaymin EX or your Evolution lines. However, it’s important to remember that your goal here is to get out multiple Evolutions, and not just Vileplume. That means that the benefits of a Pokemon Communication are greatly diminished when you’re shuffling in a piece of your Decidueye line in exchange for the Vileplume line, while running a Level Ball could help contribute to one without disrupting the other. Perhaps one idea you could mess with is cutting Level Balls for Communications, but ultimately I’m very happy to have run Level Balls.

–Lastly, an idea I strongly considered was running Blend Energy GRPD alongside tech attackers. This is actually an idea that was incorporated in the top eight list of Alex S., younger brother to HeyTrainer’s dapiplup/Chris S., a well-known player in his own right and SixPrizes.com mogul. Running Blend actually opened up a ton of new options, like Victini NVI (V-Create to OHKO Grass mirror), Latios EX (first turn wins), and even Darkrai EX (free retreat cost that doesn’t conflict with Hollow Hunt!!!). I ultimately turned against this idea because it was mostly untested, and because I wasn’t sure if the added attacking options outweighed the increased risks I had against Enhanced Hammer, Xerosic, and Jirachi’s Stardust.

2. 3. Tournament Report, Rounds 1-7

One thing I’m glad I did was to take a screenshot of all my matchups throughout the weekend. This is something you can access only at certain events by going to pokegym.net/stadium, choosing your event category and age division, and then entering in your POP ID.

Round 1: VS Tim Duncan (Yveltal EX)

Ahhhh yes, the San Antonio Spurs great himself is here to play Pokemon with his son!


(…Well, not quite – Tim Duncan only plays D&D.)

Game One: I got out a convincing, quick lock turn one, including a Decidueye and Vileplume turn one, followed up by another Decidueye turn two. There wasn’t much he could do, and scooped promptly.

Game Two: Tim went first this game, and for the most part had a pretty strong opening with Max Elixirs. Although my follow-up wasn’t quite as strong as the first game, featuring a Dartrix and Vileplume by turn two, a lucky N on his part got me the hand I needed to explode and take control of the game to his two Yveltal EX’s. (1-0)


Round 2: VS Ian Holbrook (Yveltal EX/Umbreon EX)

This was a more unusual Yveltal build, featuring a tech Umbreon line. The whole structure of the list felt more at home in Standard than in Expanded, but I suppose you could say the same about my deck. Plus, he put up a good fight. 

Game One: I don’t remember who went first this game, but I do know two things: A) his start wasn’t’ strong; and B) Computer Search is manna from heaven in a deck running two Stage Two Pokemon, as I pulled yet another incredible early game start. Just like the first round’s first game, I forced a very early concession.

Game Two: Yet again, my opponent blows up with an early lead, while I twiddle my thumbs and wait to catch up. However, also for the second time I play serious catch-up, and Vileplume results in dragging his deck’s speed down dramatically. We get into a weird spot when he Lysandre lures up my Vileplume with no Float Stone, but that just lets me set up my board, attach Energy to Attackers, and add Damage to his own via Feather Arrow. Most importantly, I was able to follow up my KO’d Vileplume with a brand new Vileplume, keeping any chance of a comeback subdued. (2-0)


Round 3: VS TJ Tranquir (Sableye/Garbodor) — streamed match

TJ Tranquir is a friend and testing partner of Drew Allen’s, who you might remember from Ghetsis’s Hidden Past piece. TJ has a reputation for playing the spiciest decks: He was a prime beneficiary of the Yveltal mirror wars last season, and has played Wailord – a similar deck to Sableye – to great success. I can’t find the video of our match, but I’ll update it when I get a chance. This may also lead to some updates in my match descriptions, as actual video footage details the match more accurately than my imperfect memory ever could.

Game One: Game one is a very quick blowout. I get out a quick Vileplume, he hits Tails on every flip to Confuse Ray, and I close it out quickly.

Game Two: This game draws out a lot more slowly as I miss an early VIleplume, but ultimately I think this came down to him having the perfect game plan to combat my counter to Garbodor. See, there are multiple layers to these interactions…

1. In Standard, he’d get out Garbodor and without a hard KO, I’d lose the Abilities forever. BUT…
2. This is Expanded, so I’ve got ways to discard his Float Stone easily. BUT ALSO…
3. Hex Maniac is still legal, and his whole deck is themed around getting stuff back. So he can use his Items even if I break Garbotoxin.

Thus, the matchup when played with perfect starts depends on whether I kill his Trubbishes and Garbodors in time to avoid his permanent Ability lock. In my early attempt to get out Plume previously, I made a greedy play using a low-card Set Up in the desire to get the lock, only to whiff the ‘Plume entirely. This may have cost me the game, as when I finally did have a sufficient setup, my bench was clogged with one more Shaymin that could have otherwise been a second Decidueye GX. Having a second Decidueye GX could have helped me in my aforementioned three-step battle because I was able to N him out of his Hex/Float Stone combo for a couple turns, coming close to cutting him out of Garbodor for good thanks to Feather Arrows. Had I had one more Decidueye on the board instead of two, I would have had double chances to Feather Arrow. However, my greed ultimately cost me, and he won the struggle with his Hex.


As soon as I established that it would only be a matter of time before he won, I scooped immediately. That’s because I had zero interest in continuing a game I was certain to lose, when I actually still had an incredible chance of finishing this otherwise great matchup with a win. So with about 15 minutes left on the clock, we shuffled up and dealt…

Game Three: TJ’s hand is very weak, to the point where he’s Sky Returning instead of being able to use Sableye. I think I won this game on turn four or five with a Lugia EX to the face of a lonely Sableye. (3-0)


In the end it worked out or me, but I think that greed game two could have cost me if things were different. It’s a strange balance with this deck between being conservative and aggressive, but I think in those key moments where you know your decision could backfire, it’s important to think through all the ramifications of digging for a Vileplume as opposed to settling for a semi-decent board position you’re certain will be good by turn two.  I don’t think anyone could blame me for bleeding for a Vileplume in a matchup that’s 100% Item-dependent, but I also know I could’ve thought it out a little more carefully, even if the ideal decision was to Set Up for one.

This sort of thing is the unsung skill in the game: The art of playing perfectly vs simply not misplaying. And while I didn’t misplay, I also didn’t play perfectly either.

Round 4: VS Dimitri (Turbo Darkrai EX)

Game One: Like so many games on the weekend, I got out an extremely fast lock, forcing a scoop after some time.

Game Two: In perhaps the most incredible Darkrai start I’ve seen in a while,  Dimitri goes an impressive 4/4 on Max Elixir, two Dark Patches, and an attachment on the first turn while not actually going too far deep into his deck! I think I dragged this game on much longer than I should have, accepting way too late that I was just too far behind to justify continuing this game.

Game Three: This was actually a pretty close match, with me being somewhat slow to get the setup, actually missing the turn one ‘Plume. This gives him a chance to build up his army of darkness, but I’m able to keep things from getting too out of control by following up with a strong second turn. I remember this game coming down to time, and with only the +3 left, I N myself down to two to hit a fateful final Energy card to attach to Lugia for the win. I somehow rip it, and continue my undefeated streak. (4-0)


Round 5: VS Wesley H. (Turbo Darkrai EX/Malamar EX)

Game One: I go first, draw and incredibly powerful hand, and win quickly.

Game Two:  I go second, draw a horrible hand, and get blown away.

Game Three: I go first, draw an incredibly powerful hand, and win quickly. (5-0)

Round 6: VS Dean N. (Lurantis GX/Vileplume)
 
Ah, so this is where things get more interesting than “draw big or go home”!

Game one: he actually gets off the plume lock first, but I have a strong opening start, and am able to match his attackers blow-for-blow. This matchup gets interesting when both players set up because while Lurantis is the only card with any real one-shot potential, it is much less efficient than Lugia EX, which two-shots it easily for far less resources, and only marginally efficient than Decidueye GX, which is a Stage Two Pokemon with about the same Damage output. What makes things worse for Lurantis is that at just the wrong moment, it can be forced into a three-shot scenario against Lugia EX after Chloroscythe GX has been used: the initial Flower Supply, the Solar Blade, and then the OHKO attack. That’s more or less how the game plays out, and my attackers outmuscle his.

Game two: I get slaughtered by Item lock.

Game three: He gets slaughtered by item lock…what an interactive game! (6-0)

Round 7: (Lurantis GX/Vileplume)

Game One: My opponent has a horrible draw-pass start going first with an Oddish and an Energy. Hungry for the turn one win, I make what’s perhaps my worst play of the tournament: After Trainers’ Mailing a Computer Search and thinning the rest of my hand, rather than settling for a medium-strength Shaymin EX and keeping my options open depending on what I drew, I instead Computer Search right away into one of the two pieces I need to win – the Float Stone – expecting I hit either the second piece or a Draw Supporter off of my full-strength Set Up for six cards. To my horror, I not only whiff the Double Colorless Energy or a Draw Supporter, but draw a completely unplayable six cards! This then results in an awkward draw-pass period of two turns from both of us, only for him to draw out of his awful hand, get out Vileplume and Lurantis, and win the game! Sad!

Game Two:  This goes a lot like my first game with Dean. Although it’s surprisingly rare for both decks to set up when they’re each fighting for Item lock, I think that Decidueye’s versatility and raw power gives it much more options than Lurantis.

Game Three:  He gets up turn one Vileplume, and I’m struggling to keep in the game. I have zero draw supporters or Decidueye in play. However, by sheer luck and strength through Lugia EX, I’m able to keep this a super-close game, but unfortunately never draw into the Owl or the draw to close this game out. Lugias by themselves with nothing to support them aren’t enough to beat Lurantis, even if they trade well, so I lost this one. (6-1)

I was a little mad at myself for making yet another greedy play, the difference being that this one was entirely wrong and shouldn’t have even been considered, let alone executed! But considering I was a mere game away from making day two, now was not the time to get flustered. Part of playing well is forgiving yourself and learning from your bad plays…

(Continue to Part Two)