“My Eye on Anaheim: Top 16 Masters Report with Decidueye/Vileplume”
Today’s tournament report is written with players of all skill levels in mind, as well as lay people who know nothing about Pokémon cards! Whether you’re here for the story or the strategy, I hope all of you who take the time to read this report enjoy it very much. Most of all, I hope it all makes sense!
Table of Contents:
–Part 2–
6. The Journey to Anaheim
7. The Tournament Report
8. Some Final Thoughts on the Deck, and Ideas Going into Collinsville
9. Conclusion
6. The Journey to Anaheim
For those unaware, my trip to Anaheim almost didn’t happen. I got an unfortunate notice from my airline that my flight had been CANCELLED due to historic rainfall and even flooding throughout much of Southern California. I queued myself up for the only standby flight option available, but knew this was a long shot. So while on the hunt for Chicken McNuggets (I get a strange craving for them every time I go to an airport), I stumbled upon my airline’s customer service counter. By chance there was a new option available: a one-stop flight going through Chicago and then to Los Angeles! I hopped on it almost immediately, and while it was certainly much longer and less comfortable than my original direct flight was intended to be, it was my only chance to play.
Thanks to my incredible friends Alec and Robby, I actually had a ride waiting for me at LAX! Things were all around coming up Milhouse, and my tournament was on.
This image is oddly appropriate for today’s entry
7. The Tournament Report
Round One: VS Volcanion
I played against a LOT of Volcanion decks1
Game One: I go first and miss the turn one Vileplume Item lock. However, his start isn’t particularly explosive either, and so I’m able to get out both a Decidueye GX and Vileplume by turn two. I then proceed to win what should be an otherwise unwinnable matchup in a relatively unconventional manner: I use Lysandre to force one of his three Retreat cost Volcanion EX into the active position, and slowly whittle down his energized Volcanion EX with Feather Arrow. This buys me time to set up a second Decidueye GX, and about six turns in, I’ve taken out both his Volcanion EX. It’s a very slow way to win, taking well over 30 minutes, but it gets the job done.
Game Two: This game his start is much faster while mine is considerably slower, resulting in a quick early lead for him. I keep myself above water (above steam?) with my Lugia EX and Tauros GX, keeping his Volcanion EX in check. At about the mid-point marker in the game, where I just began to gain back control with my delayed start to Vileplume, time was called, and I won the match. (1-0)
Round Two: VS Volcanion
Game One: My opponent’s list had a couple neat variations which made it unique, including a tech Zoroark line and Hex Maniac. Unfortunately he seemed to struggle to get these out or get to play them at the right time, and had an awful opening start to boot. My start wasn’t too great either, with neither Supporters nor Shaymin EX outs, but fortunately I got out a turn one Decidueye GX. So then I improvised by using my Hollow Hunt GX on the first turn, grabbing back the two Trainers’ Mail I used to set up my Decidueye previously. Those Trainers’ Mail in turn nabbed me a Sycamore and a Level Ball, getting me out of the awful start and into a board with multiple Decidueye GX’s and a Vileplume. I won quickly from there.
Game Two: I go second yet again, and while my opponent’s start is – for the second time – much stronger, I draw into an incredible chain that lets me streamline all of my Stage Two Pokémon very early, again locking him out of the game. (2-0)
Round Three: VS Volcanion
Game One: Unlike the previous lists, this one ran a copy of Entei AOR (Combat Blaze), offering my opponent a viable non-EX attacking option against my deck. Unfortunately for him, I got the lock out and just benched him.
Game Two: Our starts weren’t particularly bad this game, but his fast Entei, multiple successful Max Elixirs, and multiple Float Stones on multiple Volcanion EX’s turn one before my Vileplume lock made solving this game a real puzzle. I never at any point thought I was 100% out of it until the very last turn, and a couple whiffs on Lysandre or Energy for Steam Up could’ve kept me alive, but this was the only Volcanion game of the tournament where my opponent’s superior setup just overran me.
Game Three: In what might be one of my best hands of the tournament, I set up a combined two Decidueye and Vileplume on turn one, allowing me to blaze through his deck in record time. (3-0)
Rounds Four and Five: VS Volcanion
Unfortunately, it’s at this point where my memory gets incredibly fuzzy. I just found it so incredible that I would pair against this seemingly “bad” matchup five times in a row, systematically dismantling all of them. However, I won the first match in a similar manner to rounds one through three, and was only a turn off from winning the fifth match. The fourth list was pretty normal, while the fifth list had a couple fun Sun and Moon choices like Lillie. (4-0-1)
Round Six: VS Mega Ray
My only losses the entire weekend were to this ugly, overgrown Groundhog-Snake thing
Game One: This matchup was a big motivation behind my decision to run Jirachi, and the Jirachi was helpful in staving off his early start. However, due to a couple Forest of Giant Plants being prized, and being unable to draw my other two, my Vileplume lock took far too long to set up in order to stay ahead of my opponent. I sure was missing those Reserved Tickets!
Once I finally got my lock going, including a fat Dragonite EX out in the active, he already had an Olympia sitting in his hand to switch out! I conceded pretty quickly after that.
Game Two: I drew a bad opening hand and got stomped! (4-1-1)
Round Seven: VS Turbo Darkrai
Game One: My heart sunk a bit when all I saw was a line of Decidueye GX, a second Rowlet, and some Energy. Fortunately, this was all that I needed to stay afloat in the game: His start wasn’t too incredible, and so my Decidueye GX became an incredible wall on the third turn. Its bulk in turn got me through the game
Game Two: One aspect of his list which was relatively unique was the inclusion of two Hex Maniac. Their value really showed this game, as he was able to do a good job keeping me locked, and after a relatively long slug fest, he finally won.
Game Three: Unlike the past couple games, which were characterized with a slow start and Hex lock, I charged into my Stage Two lineups right away. I then played very quickly in my effort to draw six prizes before the clock expired. I can’t characterize my choices as optimal, especially with some questionable Feather Arrow targets, but I made it with less than a minute to spare. (5-1-1)
Round Eight: VS Mega Mewtwo (Ross C.)
I decided to write this round before any other, and this description in particular because I think a couple of the interactions Ross and I had were incredibly fascinating.
First, I have a routine I offer every game to my opponents: I position myself to flip a coin, and then ask them if they want to call Heads, Tails, or in the air. He immediately asked if I’d be willing to do a roll of the die – something I normally wouldn’t do, but I went ahead and did anyways because I like Ross and have known him for a long time. I figured his motivation to ask for a die roll was based on past interactions, which I later confirmed by asking him. I then followed that up with, “Well, why didn’t you just call the flip in the air?”
At that point he simply said, “I didn’t hear you say that. But sure, that would’ve been fine.”
My takeaway: some flexibility in your early game routine (change randomizers or offer to flip in the air) is actually a really effective trust-building tool.
However, long live the coin master race
Second, Ross shuffles on his lap. This results in his deck going below the table, which is a serious problem because your cards should never go below the table. Again, I like Ross, have known him for forever, and have an immense respect for the quality of his game. However, I don’t care if you’re El Chapo Guzman or Mother Theresa: keeping your hand above the table is one of those ironclad rules of any card game. So I asked him multiple times to keep his deck above the table – something he complied with without any issue. The shoe was on the other foot, and he was willing to get a bit out of his comfort zone for the sake of respect.
My takeaway: respecting your opponent’s reasonable requests and maintaining trust makes asking for your own reasonable requests that much easier.
So that was fun – a couple neat takeaways. Now let’s get back to the games…
Game One: Ross won the opening fli—errr…dice roll, and opted to go first. Normally this would put a lot of pressure on a list like mine because of the threat of early Garbodor, but fortunately his lines make it harder to get out that all-important early Trubbish with Float Stone. This meant I had no threat of losing my Abilities, and so Vileplume’s Item Lock came out with no real threat to it, alongside Decidueye a turn later. We then spent a very long time making trades of Decidueye swarms against Mewtwos, while I simultaneously put damage on his Shaymin EX on the bench. He was never able to hit me with too good of a Shrine of Memories/Damage Change combo, but he did save a Shaymin from certain death. Ultimately, however, a very well-timed, luckily-drawn Lugia EX with Double Colorless Energy gave me just the damage output I needed to Knock Out his final Mewtwo, and seal the game.
(Also, I’d like to note that while Espeon GX didn’t get a chance to make a difference, it very well could have thanks to its GX attack. Ross just didn’t have the Lysandre to bring up my no-Float Stone VIleplume into the active position.)
Game Two: He again went first, and again couldn’t get out a fast Garbodor, but the difference here was that his start was a lot more aggressive than the last game. I brought up a Tauros to attempt to keep his Mewtwo from going too out of control as I built up other attackers, but that hardly lasted long enough to make a difference. Although Decidueye still did a good job exchanging with his Mewtwos, it wasn’t enough to seal the game. So by top being called and the third turn before the match’s end, his Mega Mewtwo Knocked Out the last Pokémon he needed to tie up the match. (5-1-2)
Round Nine: VS Mega Gardevoir (Stefan Tabaco)
Game One: Going second, I got stuck on a first-turn Hex Maniac with a lone Oddish and a Sycamore in hand. However, Tauros GX is pretty good in this matchup, so I decided to position myself to get my Oddish out of the active position and into the Tauros. So I used Ultra Ball for Tauros, benched it, hoped for the best and…drew an entire turn one Vileplume under Ability lock, on top of a Float Stone and a Double Colorless Energy! I then immediately used Tauros GX to take control of the game while slowly building up my benched Decidueyes. He made a good comeback without much to work from, but he couldn’t come back when I had two Deidueye in play.
Game Two: Although I had two Oddish prized, a dirty little secret to this deck is that you can play whole games without ever locking Items once. His start wasn’t too stellar, so Decidueye was able to carry the game unassisted at all by Vileplume. (6-1-2)
…And with that, I was on to day two! I at least made the cost of my trip back, and at 22nd seed could only go up from there.
Round Ten: VS Mega Ray (Michael)
Game One: I didn’t get any Stage Two Pokémon until turn three, but when I finally got out the heart of my deck, it was an unstoppable setup. Jirachi promo put in lots of work, slowing him down and knocking off Double Colorless Energy cards he would have no way to get back under item lock.
Game Two: I drew an unplayable hand and lost.
Game Three: I drew another unplayable hand and lost again. (6-2-2)
Round Eleven: VS Turbo Darkrai (Joshua)
Game One: I drew incredibly and won to an unplayable hand.
Game Two: I drew incredibly and won a somewhat dragged-out, but still mostly hard-to-play hand for my opponent. (7-2-2)
Round Twelve: VS Turbo Darkrai (Mark Garcia)
Game One: I drew incredibly and won to an unplayable hand.
Game Two: I drew incredibly and won to an unplayable hand.
…Wow, those sure were some interactive games versus Turbo Darkrai, huh?!
Round Thirteen: VS Mega Mewtwo (Ryan Sabelhaus)
Game One: Unlike my series with Ross, this iteration of Mega Mewtwo was an exact copy of Igor Costa’s second place deck list from a few weeks back – think the list I posted last week, but with an extra Trainers’ Mail instead of a Tauros GX. As such, his Garbodor lock was much more reliable, getting out turn two. I flailed around a bit to see if I had a way out of it, but I just wasn’t drawing into my Energies to see light at the end of the tunnel. I scooped relatively quickly.
Game Two: In another moment of totally interactive gameplay, I…got out a turn two Vileplume, and he did not get a Garbodor out. It was a little bit more questionable due to his ability to Hex to open up attachment of Float Stone and Evolution into Garbodor. However, I sniped his only Trubbish before that could happen, and didn’t have too much trouble cruising to a win.
Game Three: At the beginning this game was looking a lot like game one, but I was able to get two damage counters on his Trubbish by the first turn. This made all the difference, as within several turns that later set me up for the perfect opportunity to Knock Out his Trubbish with a Razor Leaf. He also found himself in a horrible draw spot, stuck with two Double Colorless on a regular Mewtwo EX…with no way to evolve it. I seized on the chance and knocked it out. While he ultimately got out a Mega Mewtwo EX, the aggression paid off, and I was quickly getting into a spot where I could stick his benched Hoopa EX in the active position while tearing apart his bench. Unfortunately time was called and I knew there was no way on Earth I’d draw all my prizes in time, so I made the simple plays that guaranteed the tie. (8-2-3).
Round Fourteen: VS Vespiquen/Zoroark/Herdier (Dan Lynch)
Game One: I got out a quick lock, but not much in the attacking options. It worked out pretty well for me, but opened up the possibility for a comeback. He did just that with some big hits with Zoroark and Orangaru, but they cost nearly all of his Double Colorless attachments. Once the fourth energy was down, I had the game.
Game Two: I found myself one card off of the turn one Vileplume, which set me back greatly for the rest of the game. I never did get Vileplume out past that point, and while my Decidueyes put up a lot of fight, and my Jirachi especially put in work, he always had the knock out in hand. I then, with multiple prizes left to his one, was dead on arrival.
Game Three: Without much time left, I capitalized on an explosive start and start Knocking Out his Pokémon very, very quickly. Unfortunately, he always seemed to have a Basic, and when time was called, I was – again – a turn off of winning an unlosable match. (8-2-4)
8. Some Final Thoughts on the Deck, and Ideas Going into Collinsville
So that was it – the end of Decidueye/Vileplume’s crazy Regionals run. In the process I played against some incredible players, beat some matchups which common knowledge, but fell just a bit short of continuing in the top eight. I really wanted to win this one, but I did finish well enough to justify continuing my season to more Regionals and traveling!
I wouldn’t have made too many changes to Decidueye – all of which were addressed above in the list discussion. For Collinsville and the Expanded format, Decidueye/Seismitoad is looking like a clear frontrunner. I also wouldn’t discount Decidueye/Vileplume either, especially because you get crucial cards like Jirachi EX, Computer Search, and Tool removal (eat that, Garbodor!). Of course your matchups change as well, which include Archeops Noble Victories: the prehistoric, Evolution-devastating bird monster. Despite how big of a threat Archeops can be, it will practically have the same effect Garbodor had on me this Regional: clearly a concern, but nothing you can’t handle, and especially something you can beat or at least stalemate.
This Regionals inspired me to keep thinking outside of the box, so it’s entirely possible I’ll use something radically different should I go to Collinsville. Nevertheless, if Decidueye proved it can compete with the best in Standard, then it can surely handle a much friendlier Expanded format!
9. Conclusion
In the old days, tournament reports were concluded with “props” section. Since I’m no longer a 14 year-old kid, I feel less interested in “props” – I could go on and on about the things I like. Instead, let’s take this moment to highlight some people I owe a ton of gratitude to for helping me survive this torrential weekend:
–Robby and Alec, my friends and roommates this trip. In a 20-year storm they stuck around waiting to come pick me up, tested and theorymonned…and most importantly talked me out of M Beedrill EX, haha. Robby was also the sole person aside from random opponents on PTCGO who got a chance to see how powerful Decidueye can be against its supposed autoloss, Volcanion.
–The airline customer service rep who miraculously routed me through the only path possible to get to Anaheim.
–My girlfriend Yanet did a really good job keeping me relaxed the Friday before the tournament. Everything needed to go right for me to not only get that new flight, but get to it on time, and she really helped me get in the right mindset for that.
–Second City Gym, the tournament organizer, for being ready to refund my entry fee in case I couldn’t get on a flight. Good customer service experience for my first regional of the season!
–MTGDeals.com for having exactly what I needed to finish my deck.
–Luck! I’m a lucky, blessed person in more ways than one, including getting this golden opportunity to jumpstart my 2016-2017 competitive season.
Til next time,
~JK
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