Oklahoma State Championship Tournament Report

Oklahoma State Championship Report


      Going into Oklahoma, I had three choices, Luxchomp, Dialga, and Lostgar. While it’s certainly a good deck, and very easy to use in a metagame where nobody knows how to counter it, Lostgar should not be used unless you’re confident in your ability to play QUICKLY! Since I was not, I knew that I couldn’t play it. As for Dialgachomp, while it too is a good deck, it too felt inappropriate, but not because of my timed skill with the deck; rather it was because my Gyarados matchup was so weak. So, with Dialgachomp and Lostgar eliminated, and no interest at all in running Vilegar, I was left with my one tried-and-true this season: Luxchomp.
Oklahoma States, despite not being in Texas, was a very competitive event with several past Worlds qualifiers, in addition to top placers at Nats and Worlds (Martin Moreno, Austin Baggs, Kyle St. Charles, et al.). Aside from that, the field was sizable, with 84 Masters, seven rounds, and a cut to the top sixteen. The breakdown was about what I expected: a fourth or more SP; some Vilegar; very few Lostgar; more than average amounts of Gyarados; and plenty of less common decks (Magnezone, Machamp, Steelix, Tyranitar). It was a balanced metagame with several points to hit, and I felt like I mostly got all of them. However, it’s the event itself that decides these things, and my judgment began with round one…

Round One: VS Blaziken “Chen” Lock

     I started lone Mewtwo versus his Garchomp C – certainly not a bad start, but it gives me no “read” for what sort of mirror I’m up against. Given this, I decided to make my first turn as well-rounded as possible, getting a decent bench of mirror attackers (Call for Garchomp and Luxray) , while also opening up access to the turn two Mewtwo LV.X. But although my board looked promising, he proceeded to Pokemon Collector (choosing Crobat G, Garchomp C, and Ambipom G), attach to the active ‘Chomp, retreat into his newly-played Sableye, and then Impersonate into one of the worst Judges ever used against me. I drew…
Toxicroak G Promo; Dragonite FB; Power Spray; Crobat G;

     And for the next eight turns, I would not draw a single “out,” instead hitting a variety of useless Pokemon, Energy, and Galactic Inventions…All the while sitting there with a non-leveled Mewtwo. Since he made several suboptimal stall tactics (Swticheroo, Tail Code) in place of actually attacking me, I remained intact with a small glimmer of hope the whole time. However, time was eventually called, 4-6 his favor in prizes. (0-1)
If I had more time, then I could have actually walled with Mewtwo LV.X – even against his 2-2 Honchkrow. The way he managed his resources gave me just enough windows to achieve a non-regulation win, but unfortunately, we play timed games in Pokemon.
This was a very painful ordeal – much more so than even a first turn knock-out. Nevertheless, a loss is a loss, and you shouldn’t let it upset you. Save neurotic over-analysis until after the event!

Round Two: Shenandoah M. (Toxicroak/Donphan/Gliscor)

    Due to Toxicroak dealing 60 and poison to me by the second turn, she was able to apply very early pressure. Nevertheless, though, this deck had a weak core concept, so once my setup finally stabilized, I never looked back for an instant, using basic strategies to outdo each of her major cards: abuse Uxie and Uxie LV.X against the Croak; Toxic Fang against the Donphan Prime; and of snipe the Gliscors, which I lack the clearest answer to. There isn’t much to say beyond that. (1-1)

Round Three: Dana L. (Garchomp C/Honchkrow SV)

    Going first, I started with a lone Uxie, plus a 20 damage Psychic Restore. I was then promptly met with a first turn knockout via Dana’s two Flash Bites and 50 damage Claw Swipe. (1-2)

To get FTKO’d when running sixteen basics and three Call Energy is something unlikely, to say the least, but it happens occasionally. But as I said earlier, just take these losses in stride, and don’t let them get to you.

Round Four: Dylan (Speedgar/Starmie)

        I had a powerful start going second, which included a strong bench support setup, a draw into Power Spray, and an early KO on his active Staryu. He never really got out, and I benched him by about turn four or five. (2-2)

Round Five: Matt F. (Vilegar)

      Matt and I are both yesteryear champions of this tournament, so it was interesting to play against him in a make-or-break context like this. His Vilegar was an extremely teched-out build: in addition to a 2-1-1 Stormfront/Prime/LV.X split, he ran, a 1-1 Blissey and 1-1 Blaziken FB LV.X. It essentially looked like a list that was shell-shocked by the Georgia Marathon, which featured all of those techs. In addition, he ran a tech Lost World: a potentially useful contingency plan, but not good enough to justify the space in my opinion.

     Anyways, he started fairly strong, getting out a turn two Vileplume with a Haunter. I, on the other hand, started a fairly weak hand to his Spiritomb start, but a top deck into Bebe’s Search opened up the possibility for an eventual Uxie LV.X Zen Blade on that Vileplume. What really made the difference, however, was Matt whiffing energy attachments for two turns in a row, which made a crucial difference in my planning for Poltergeist (i.e., a lack of a necessity to overextend to avoid it).
From there on out, I kept inching closer and closer to the win. My Mewtwo LV.X actually came in hand later on, as it proved to be a potent attacker when my resources were mostly spent. Eventually time was called, with prizes 2-4 in my favor, with one more to come. (3-2)
While he was angling for the Lost World gimmick near the end, he would have been at least a turn short of achieving it before I drew my last prize.

Round Six: Jorel K. (Steelix)
   

      Steelix is normally a very difficult matchup, but if you get a fast jump on them, then nothing should stop you. This conformed perfectly to this game, as I did a turn one Claw Swipe on Smeargle for 30, followed up with a prompt turn two snipe on his benched Onix for 90 (Dragon Rush plus Crobat G). He would later Collector into two Onix to prevent me from depriving his board any longer, but this early edge was too much to handle. He got out a late Steelix, but I won this game 6-0 in prizes. (4-2)

Round Seven: Jeff H. (Luxchomp)
    

    After a strange day versus an even weirder variety of decks, my event was finally capped off with the mirror match I was so hungry to play all day. Essentially, I got a turn two Mewtwo LV.X, started attacking with it by the fourth turn, and never lost my lead. The primary “playing” in this game was simply me trying to wipe out any resources for counters, and him trying to bait me into a Seeker against my Mewtwo LV.X. Unfortunately, both were futile efforts, as it turned out his Darkness Energy was for a Weavile G instead of a Honchkrow SV, and I didn’t walk into his bait. (5-2)

 

As anyone who's been looking around would know, I I didn’t finish first or second; instead, I inished a nice, cozy…

17th.

Yes, 17th. I bubbled, and my hopes for the win, dashed. Still, I had a great time at the event, and likely averted a rating/ranking loss in the top cut (both of my opponents were using Mewtwo LV.X in their lists).

As for what cut, here's an awesome bracket that Jade made for my corresponding SixPrizes article…Check it out!

 

 

'Til next time, y'all!


-Juan

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