Gyarados Deck Analysis (Part 1/2: Sample Deck List Card Explanations)

As mentioned in our last entry, Roland A. (a.k.a., "fffuuuu") submitted an excellent Gyarados article. Since it is a very lengthy, dense read, I decided to split it up into two parts:

*Part 1: a sample deck list with card explanations
*Part 2: other options, and match-up explanations

I have also sought out Austin B/Austino (Gyarados pro and author of the previous "retro" post),and he is interested in writing a response article, discussing his radically different philosophy on the deck.

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GYARADOS: PART ONE



By Roland A./"fffuuuu"

At the turn of the new season, the format changed to Majestic Dawn-On, and Gyarados seemed to be nearly dead. With the loss of Felicity’s Drawing, the deck had a great trouble with consistency and speed.

However, help was to come in the next set: Triumphant, which provided the deck with all the new tools that would give it success. Junk Arm, Seeker and Rescue Energy made Gyarados faster, more versatile and offered many healing and recovery options and with the start of City Championships the deck became top tier. With the relative speed, high damage output, high HP and gross amounts of ways the deck had to heal off damage, the deck thrived and, with the almost-complete data we have of CC wins, was the second most successful deck, behind Luxchomp.

Throughout this article I will be explaining the deck’s fundamental strategy and key cards, providing advice on match-ups, and suggesting options for specific techs.

Basic Overview of Strategy

No matter what your Gyarados list looks like, it will have the same fundamental strategy. The deck aims to discard 3 Magikarps and hit for a base damage of 90 with Gyarados’ Tail Revenge attack, all for no energy. How does it do that? By utilizing Junk Arms, Pokemon Collector, Regice, Sableye and Smeargle, the deck will usually start hitting for 90 on Turn 2-3. If it can get set up fast enough, doing 60 damage is also acceptable to KO opponent’s low-HP Basic Pokemon early on.

What happens when your Gyarados gets damaged? Cards like Super Scoop Up (SSU) and the Warp Energy/Seeker combo are important ways to heal your Gyarados when it gets damaged. The specific counts of these cards vary from list to list – I’ve seen lists with no Seeker, and lists with no SSU. And it is up to you on what you play, and how many of each card you play, as these counts depend on personal preference and metagame. Either way, healing Gyarados is a fundamental aspect of the deck.

But if you’ve got 3 Magikarp in the discard pile and one Gyarados in play, what happens when your Gyarados gets KO’d? There are 3 main ways to prevent or recover from this: Rescue Energy, Pokemon Rescue and Combee SF. These cards all allow you to at least recover your 4th Magikarp back, so you can play down a Broken Time-Space and evolve right back to Gyarados, and start hitting again, for no energy. While Gyarados is a deck that cannot swarm, it does have a speedy recovery system to compensate.

Sample List, along with overview of specific cards

Pokemon – 20
4 Magikarp Stormfront ("SF")
3 Gyarados SF
3 Sableye SF
1 Smeargle Undaunted ("UD")
2 Uxie Legends Awakened ("LA")
1 Azelf LA
1 Mesprit LA
1 Combee SF
1 Regice LA
1 Unown Q Majestic Dawn ("MD")
2 Crobat G Platinum ("PL")

Trainers/Supporters/Stadiums – 34
4 Pokemon Collector
4 Junk Arm
4 Broken Time-Space
2 Luxury Ball
1 Pokemon Communication
1 Bebe’s Search
1 Copycat
4 Poke Drawer+
4 Super Scoop Up
3 Seeker
2 Expert Belt
1 Team Galactic’s Invention G-105 Poke Turn
1 Warp Point
1 VS Seeker
1 Pokemon Rescue

Energy – 6
3 Warp
3 Rescue


Pokemon

4 Magikarp SF – Magikarp has to be one of the worst basics in the game. With 30 HP and no particuarly strong attacks to make up for it, Magikarp is a Turn 1 win waiting to happen. Magikarp’s 30 HP is especially bad because if you don’t draw into a Broken Time-Space, you’ll need to play it down on the bench to evolve to Gyarados next turn, where it can be easily KO’d thanks to its low HP, either by Crobat G/Poke Turns or Bright Look. Mesprit can help with preventing your Magikarp KO’d this way in some situations, but always be careful.

The Stormfront one is widely considered the best due to its Sea Spray attack. When you can’t retreat to a Sableye/Smeargle, or attack with Gyarados (which is almost always when you open with Magikarp going first, which happens to be the situation you’re most likely to get donked in), it can be decent to draw cards, which averages at a bit under 1 heads. Essentially though, Magikarps are just there to be discarded, although one will have to be used to evolve into a Gyarados.

3 Gyarados SF – The real powerhouse of the deck, Gyarados clocks in at a whopping 130 HP, which is amazing for a Stage 1 card. Gyarados’ high HP, along with Expert Belt allows the deck to “tank” with SSU’s and Warp Energy/Seeker. Tail Revenge is the only attack which is actually useable in a conventional Gyarados deck, but it is incredibly strong. For no energy, with 3 Magikarps in the discard pile, it can deal a base of 90 damage. With Regice and Junk Arms, Magikarps can be discarded with relative ease. However, since you’ll want 3 Magikarps in the discard pile to hit for maximum damage, and one under Gyarados, the 4th Magikarp will need to be recovered.

Gyarados has a Lightning Weakness, which is probably one of the worst in the format due to the prominence of Luxray GL Lv X. However, it is only +30, so for Luxray GL to OHKO Gyarados, it will need a Lucario GL on the bench. Since Luxray GL is really the only popular card that exploits the Weakness, I’ll just talk more about it in the match-up section. Gyarados has a useful Fighting Resistance, which gives the deck a favorable Machamp match-up:  Machamp SF will do negligible damage to Gyarados, and Machamp Prime will find it nearly impossible to OHKO a Gyarados in one hit, allowing you the chance to Seeker or SSU the damage off. Gyarados’s 3 Retreat cost is not ideal, and is the reason the deck plays Warp Energy, so that Gyarados can get to the bench to be Seeker’d up.

Why 3 Gyarados and not 4? Ever since Rescue Energy came out, 3 has been the universally accepted play, due to the fact that Rescue Energy, the deck’s main form of recovery, gets back both your Magikarp and your Gyarados, so you don’t need that many Gyarados. Of course, it’s nice to have some for back-up, in case you can’t get a Rescue Energy on Gyarados before it gets KO’d. In that case, Pokemon Rescue or Combee will get back your Magikarp, and then another Gyarados can be used to evolve into.

3 Sableye SF – Sableye is an incredibly useful card to assist set-up and is played solely for its Impersonate attack. Opening with a Sableye allows you to use a Pokemon Collector Turn 1 to get Magikarps, Regice, Unown Q, Uxie or anything else you may immediately need.

The fact that you are forced to go first if you open with it is arguably a detriment, as it increases your opponent’s chances of getting a first turn KO, which, even if they don’t bench you out and “donk” you, is still a bad thing as it allows them to take an early prize. However, a good example of how going first can be a good thing is against an SP deck such as Luxray/Garchomp. Most SP decks can only realistically get KO’s on Turn 2, the earliest turn they can level up their SP basics. With Sableye’s 60 HP, colorless resistance and the fact that if you open with it you are going first, it is incredibly unlikely for a Luxchomp deck to get a first turn KO, which means if your set up is strong enough, you can possibly get the first prize on Turn 2, or if your set-up is slightly weaker, on Turn 3, meaning the opposing player will only get 0-1 early prize cards respectively, which is important in such a close match-up.

4 Sableye could be played to maximize your odds of opening with it, and that is of course an option. Remember, this list is just a sample list and all of your card counts can be played around with a lot – Gyarados is a very malleable deck.

1 Smeargle UD – Smeargle is used for its Poke-Power Portrait, which basically lets you use a Supporter in your opponent’s hand. This obviously helps with set up, both early-game and later on. Generally this card will have an Unown Q attached to it, allowing you to promote it after a KO, or a Warp Energy (often followed by a Seeker) and get a use of its Power, then retreat to Gyarados to attack. Another overlooked usage of this card to see what’s in your opponent’s hand. This can influence your decisions in-game, especially when to use Mesprit’s Psychic Bind or not.

A large proportion of Gyarados lists run a higher Smeargle count over Sableye (such as 3 Smeargle/1 Sableye or 4 Smeargle/1 Sableye). The reasoning is that if you Portrait your opponent’s Pokemon Collector, some Gyarados builds can absolutely “go off” and even hit for 90/110 damage Turn 1. Of course, these builds almost always run 1 Sableye as well, so even if you can’t “go off”, you can still Impersonate that turn, as well as your Portrait.

So why play more Sableye than Smeargle? It is definitely a preference thing, but I prefer the slightly slower, more consistent and reliable high Sableye count, but others prefer the high-risk, high-reward Smeargle. It also depends on what your list looks like: if it’s designed for maximum speed and consistency, then a higher Smeargle count is probably a better option. Another thing to consider is the odds of Portraiting a good supporter on Turn 1. Most decks run 3-4 Pokemon Collector, undoubtedly the best Supporter you can use Portrait on early game. Off an average of 6-7 cards, your odds of Portraiting it turn 1 are approximately 30-40% respectively. Every other time, you’ll usually be playing a Supporter that’s less helpful. Remember though, every list varies and there’s really no right or wrong as to what you play.

2 Uxie LA – Uxie is a card used in virtually every deck, and for good reason. Its Set-Up Poke-Power allows decks to be fast and to draw into crucial cards, and Gyarados is no exception. Some lists even run 3, but generally 2 is the best count due to bench space constraints. Psychic Restore can be a good attack in some situations, such as bypassing Gengar’s Fainting Spell attack, but it generally won’t be used too much. Uxie’s power can be re-used with SSU and Seeker if necessary, which is a very nice bonus.

1 Azelf LA – Gyarados is a deck that absolutely needs this, simply for the fact that the deck cannot afford to have any Magikarps sitting in the prizes, in order to achieve Tail Revenge’s full damage output.

One thing people need to be aware of before using Azelf is not to give away to your opponent that something important is prized. Example: You open Sableye, go first and Impersonate, only to find that 2 of your Magikarps are prized. You explicitly complain that several Magikarps are prized and Impersonate. Your opponent then drops a Mesprit on you and prevents you from using Time Walk, severely limiting your ability to do anything.

It sounds like an extreme example, but I have seen and heard of plenty of players giving away too much information of their prize cards which then subsequently gets punished. Power Spray is also another application of this point. If you have a Magikarp prized, don’t tell them, then Azelf, realizing they “know” (unless we’re going to get into a whole bluffing situation, but let’s just assume they know you’re trustworthy) you prized a Magikarp, subsequently get Sprayed.

If your prizes are terrible enough to warrant multiple uses of Time Walk, Azelf can be re-used by SSU and Seeker. Just remember: don’t make it obvious to your opponent about your situation. That’s not to say Azelf is just for Magikarp though, as Time Walk can allow you access to any of the one-of cards Gyarados decks play, like Regice, Combee and Unown Q, or even cards you have multiple of like Uxie and Gyarados.

Another use for Azelf is to map out your prizes. This is especially valid now that notes are allowed to be taken on which of your prize cards are where. The difference between nabbing an excess BTS and a clutch SSU out of your prizes can change the game, so don’t waste your opportunity to make sure you know which prizes of where, regardless of your method (just remember, be sure to do it in a timely manner!).

1 Mesprit LA – This is an interesting tech card that is played in most Gyarados builds for a variety of reasons. Psychic Bind is a very potent power, and can be incredibly disruptive when timed right. It can slow down the opponent’s set up early-game by preventing Set Up, Time Walk, QUICK, Portrait etc. but it can also prevent important Poke-powers mid-game like Flash Bite, preventing OHKO’s on Gyarados, so Gyarados can subsequently be healed. This strategy is especially important in the Luxchomp match-up, making an Expert Belted Gyarados unable to be OHKO’d by Luxray GL Lv X, even with Trash Bolt and Lucario GL.

Mesprit plays an important role in Gyarados’s Luxchomp match-up, as well as being a great disruptive card early on in the game, and is re-usable through SSU and Seeker.

1 Combee SF –Combee’s use lies in its Ability “Honey”, allowing you to recover your 4th Magikarp from the discard and follow up with an evolution to Gyarados. It recovers Magikarp in spite of trainer-prevention (mainly Vileplume Undaunted, and also works as an easily searchable way of recovering Magikarp.

1 Regice LA – Mainly a card used for discarding Magikarps, Regice can be Collector’d for, discarding two Magikarps at a time. This allows Gyarados to have a speedy set up in case you can’t draw into a Junk Arm, or to be used in conjunction with Junk Arm to discard 3 Magikarps in one turn.

Regice also has other uses, such as switching out a Spiritomb, or disrupt setups. Regice can also discard useless trainer cards from your hand against Vileplume decks, especially to limit the damage output of attacks like Gengar’s Poltergeist.

It has a very large retreat cost, which means that it can be dragged up in certain match-ups (Luxray GL LV.X Bright Look, Blaziken FB Luring Flame, Froslass GL, etc). Warp Energy and Warp Point are ways to get Regice out of the active spot so it’s not stuck there while your opponent snipes around it.


1 Unown Q MD –QUICK allows you to freely retreat Smeargles, Sableyes and many other basics in your deck. Unown Q does have a downside though: its 30 HP, which can lead to it being donked even if your opponent goes first ( Uxie + energy or a Luxray GL/Garchomp C + DCE). But despite this, Unown Q generally helps the flexibility and speed of the deck in general by not having to waste an energy attachment (An issue, since most Gyarados builds play six or less).

Here is a good video of Unown Q in action: http://www.youtube.com/watch?v=4qYCC…eature=channel

2 Crobat G PL –The ability to get 10, 20, 30 or even more damage from nowhere with Crobat G’s “Flash Bite”/Poke Turn/SSU/Seeker is incredible, and leads to unexpected OHKO’s. Unlike a lot of other “tech” cards played in Gyarados, Crobat G isn’t even a bad starter, thanks to its free Retreat and 80 HP. Flash Bite can even be used to get around effects and Poke-Powers like Rescue Energy and Fainting Spell. Overall, Crobat G is a very strong addition to Gyarados decks.

Trainers/Supporters/Stadiums

4 Pokemon Collector – Pokemon Collector is vital to the speed and consistency of Gyarados: letting you grab any 3 basic Pokemon allows the deck to get all the Magikarp it needs for immediate discard with other cards. It is also useful mid-to-late game as well, grabbing basics you might need like Crobat G, Mesprit, Combee and so forth (not to say those cards can’t be used early-game too).

4 is the universally “correct” number because you always want to have it in your opening hand. Pokemon Collector, being a Supporter obviously, can be used with Impersonate.

4 Junk Arm – Junk Arm lets you discard any two cards (most likely Magikarps) immediately, without even having to use a Supporter, while letting you re-use any of the trainers in your deck, such as SSU, Poke Drawer + and Pokemon Rescue, etc. Unfortunately, it’s necessary to have a Trainer card in the discard pile to use Junk Arm, but with the high amount of Trainers played, it’s not such a big issue.

4 Broken Time-Space – Broken Time-Space (“BTS”) allows you to immediately evolve Magikarp straight to Gyarados. For early-game speed, healing, and recovery,  four are in this build because it’s essential to have, even if that 1 BTS will last the rest of the game (which it will against most match-ups). Some lists can get away with 3, especially with the Poke Drawer +, but it can be a bit of a risk.

2 Luxury Ball – Luxury Ball is usually a one-of in most decks, but 2 are run here because the excess copy can be discarded. Luxury Ball is almost always better than Pokemon Communication, but 2 is probably the max that would be considered, due to the fact it can’t be used if one is already in your discard pile.

1 Pokemon Communication – This card acts as a sort of “3rd search” Trainer, but since you can use it whenever, it takes the spot of the 3rd Luxury Ball. Shuffling in useless Pokemon can be useful though, to get more cards from Uxie’s Set Up.

1 Bebe’s Search – If Luxury Ball and Pokemon Communication do basically the same thing as Bebe’s Search while being trainers, then why run Bebe’s Search at all? Basically, it helps with trainer lock, but still helps the deck’s overall consistency somewhat and can be Impersonated regardless of the situation. Some lists run 2, in case your 1 Bebe’s is prized or if you opponent plays a Lookers/Judge once you Impersonate, but due to space constraints, only 1 is run here.

1 Copycat – This card will probably be sticking out like a sore thumb to most readers, but it’s a solid draw supporter, and 1 or 2 draw supporters is never a bad idea in Gyarados.

Why having a draw supporter is good: Any draw supporter you run 1-2 (or even more) of can be Impersonated with Sableye should you have a bad hand. They can also be re-used with VS Seeker, which can in turn be re-used by Junk Arm. More than that, though, draw supporters can allow you to draw into cards that you couldn’t otherwise get. It also takes some “pressure” off SSU and Seeker, so you don’t have to “waste” them re-using Uxie’s Set Up and can use them for other Poke-Powers. That said though, many Gyarados lists run fine without any draw supporters, but they can be a nice inclusion.

Why Copycat over all the other options: On average, Copycat is netting you more cards than the other draw in our format at the moment. Some legitimate options include, but aren’t limited to:
• Volkner’s Philosophy
• Cynthia’s Feelings
• Judge/Looker’s Investigation (more about disruption than raw drawpower but are still good options)
Again, like all deck choices, what draw supporter(s) you play, should you play any, come down to preference and metagame.

4 Poke Drawer + – Poke Drawer + is a card that helps consistency, especially midgame, by being able to search out any 2 cards in your deck if you have two copies of it in your hand. This is especially good at getting otherwise unsearchable cards like Rescue Energy, Seeker etc. and has great synergy with Junk Arm. It can also be played one at a time to draw 1 card, which can be OK if you’ve got a bad hand to get you a shot at drawing into something decent or to draw into a certain card you really need, but the main reason you’ll ever want to play only 1 at a time is if you need a trainer card in the discard pile to allow Junk Arm to be played. Most times you’ll want to save a copy in case you get a 2nd.

Poke Drawer + is an overall great trainer, but another less obvious effect of playing it is that it allows the Gyarados player to cut back on certain cards they run. Example: While some lists might run 3 Expert Belt to help draw into it, if you run 4 Poke Drawer, you can easily get away with 2. Poke Drawer also works well with 1-of cards in general. In this list – VS Seeker, Pokemon Rescue and Poke Turn especially.

4 Super Scoop Up (“SSU”) – its main use is for scooping up a damaged Gyarados, but it can be used to re-use Uxie, Azelf, Crobat G, or any other coming-into-play Poke-Power (or Item, like Combee’s Honey). SSU can be Junk Arm’d and is very good with Mesprit, especially when you’re trying to use it enough times to get past Power Spray.

3 Seeker – In a similar vein to SSU, Seeker is useful in picking up your damaged Gyarados/ reactivate coming-into-play powers. Unlike SSU, it only works on your benched Pokemon, lets your opponent pick up a benched Pokemon , and is a Supporter card; but the fact Seeker doesn’t make you have to flip makes it a very strong card. The Warp Energy (or Warp Point)/Seeker combo is a surefire way of healing your Gyarados.

Seeker counts vary between Gyarados lists, and with VS Seeker, I feel that 3 is a good number, but it really depends on the rest of your decklist, your metagame and your personal preferences so there really isn’t a “wrong” Seeker count.

2 Expert Belt – Expert Belt is a great card which has synergy with the high amount of cards that can scoop a damaged Gyarados back up. Play it down on your Gyarados to increase its damage output and increase its HP, then when it gets damaged, just Warp/Seeker or SSU. Once you run out of healing cards, you don’t have to play it down on Gyarados again so you don’t have to risk the extra prize card when Gyarados gets KO’d.

2 Expert Belt is almost certainly the right amount in any Gyarados that runs Poke Drawer + or even Twins. In 99% of games, 2 Expert Belts is all you’ll need, and considering it can be Junk Arm’d as well, in most lists 2 is the correct amount.

1 Poke Turn – Poke Turn is an interesting card for Gyarados lists. When Triumphant came out, most lists were playing 3-4, but as City Championships progressed, more and more people started cutting their Poke Turn counts and some even getting rid of them altogether for other cards that they considered better. Poke Turn is, predictably, for re-using Crobat G’s Poke-Power Flash Bite or for just scooping up Crobat G to play something else in its spot, or even to remove damage from a Crobat G by scooping it up. But just how useful is that extra 10 damage? That’s up for the player making the list to decide.

So why 1 Poke Turn in this list? The idea is that it can be searched out with Poke Drawer + and re-used with Junk Arm so it’s a nice 1-of card in this deck. While I didn’t feel it was useful enough to justify 3-4 slots in this particular build, it can be occasionally very useful.

1 Warp Point – Warp Point falls into a similar category as Poke Turn, being a nice 1-of trainer card which can be searched out with Poke Drawer + and also be Junk Arm’d. Warp Point is a useful card in its own right, while acting as a switch card (good for getting Gyarados to the bench to Seeker, getting Sableye out of the active spot, getting Regice out of the active spot etc.) while also being able to take cheap prizes. It can be disruptive early on in the game if your opponent hasn’t got a Pokemon to send up to “sacrifice” and sometimes Warp Points can net you disruptive KO’s on Pokemon your opponent didn’t want to lose, but a lot of times when you play this card it’s just going to get you an easy prize, which is a good thing.

1 VS Seeker – VS Seeker can act as another of any one of your supporters (once they’ve been played) and can also be Junk Arm’d. It’s not impossible to use 5-6 Seekers a game because of this and it generally allows flexibility. 2 is a nice play, but only 1 is played here due to space constraints.

1 Pokemon Rescue – Yet another 1-of Junk Arm-able trainer card, Pokemon Rescue performs a different role to the others in this deck. It is used for getting back Magikarp once your Gyarados gets KO’d. One could argue that a 4th Rescue Energy does the same thing but better, but in some situations Pokemon Rescue is superior (if they have bypassed Rescue Energy’s effect in some way, or if they were able to KO Gyarados before you could draw into a Rescue Energy – Pokemon Rescue can be used after your Gyarados is KO’d) and it can also be re-used with Junk Arm, hence the 3-1 Rescue Energy/Pokemon Rescue split in this particular build.

Energy

3 Warp Energy – Warp Energy is a card primarily used to get Gyarados back to the bench to Seeker up, but can also be used to get cards like Sableye, Smeargle and Regice out of the active spot. Only 3 are run due to space constraints and because once you get the Warp Energy/Seeker combo, you can just re-use the same Warp Energy over and over again.

3 Rescue Energy – Used to recover both Magikarp and Gyarados when KO’d. If Gyarados is KO’d with anything other than damage, Gyarados will be discarded, so watch out. Usually, the only ways the opponent can do that is through Flash Bites, which means they aren’t OHKO’ing so you can often scoop Gyarados up, but it can happen.
It doesn’t have to be used on just Gyarados though. In some match-ups you might even want to attach it to your Regice. It can even be used for retreating if necessary, although not desirable.
 

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