Masters Top Cut Bracket

The Bracketeer: Masters Top Cuts in the US, Canada, and Mexico

By Jason "Jade" W.

 

With many thanks from the communities of SixPrizes, HeyTrainer, Pokegym, TheTopCut, and the passerbys on my Facebook, the brackets for Top 16 Canadian Nationals, Top 32 Mexican Nationals, and – the largest of all -Top 128 United States Nationals have been put up!

(The brackets can be viewed here:  http://xtreme.net46.net/tc2011.html )

The top decks shown from US Top 128 brackets:

  • Yanmega/Magnezone/Kingdra variants (45)
  • Reshiram/Typhlosion (13)
  • Magnezone/Emboar (12)
  • Donphan/Reshiram/Zekrom (10)
  • Yanmega/Vileplume variants (10)
  • Yanmega/Donphan variants (10)
  • Reshiram/Emboar (7)
  • Gengar Prime variants (5)
  • Zekrom/Pachirisu/Shaymin (4)
  • Donphan/Machamp (2)
  • Yanmega/Zoroark (2)
  • Other decks (8)

Quite a great number of variety, eh?

Shoutouts to the following rogues for impressive and creative showing:

  1. Tyranitar/Serperior, played by James A.
  2. Samurott/Donphan, played by Nikki F.
  3. Sharpedo/Cinccino, played by Justin W.
  4. Yanmega/Roserade/Sunflora/Vileplume/Ursaring, played by Carlos and Xander P.
  5. Ambipom/Weavile, played by Alaric M-B.
     

For Worlds, if I were you to prepare, make sure you test against the following:

  1. Yanmega with combinations of either Magnezone/Pachirisu, Kingdra/Jirachi, or both.
  2. Reshiram/Typhlosion
  3. Yanmega/Vileplume with various techs such as Mew/Muk/Jumpluff, Sunflora, Roserade, Ursaring, etc.
  4. Yanmega/Donphan/Zoroark
  5. Donphan/Reshiram/Zekrom
  6. Magnezone/Emboar

… as well as those random rogues, combinations and such!

Remember: this is Worlds, and unexpected things could happen! Look back to last year, when the Japanese ran Warp Energies and Professor Oak’s New Theory in their Luxchomps, or even the Team Magma decks back in 2004!
 

See you in San Diego, if you do make it!

~Mew Jadester (Jason Windham)

Skeletons in the Closet: Magnezone Prime Yanmega Prime

SKELETONS IN THE CLOSET: MAGNEZONE PRIME/YANMEGA PRIME SKELETON

By HeyTrainer

Ever since Justin's fearless Nationals win, all the hype has centered around the "Megazone" deck used to win. But for those of you not familiar with how a proper Magnezone Prime/Yanmega Prime build should look, here's a starting point…Something many of us in the game like to call a "skeleton list."

[Note: for those unaware of what a "skeleton" is, it's basically just a partially-complete deck list with the core essentials.]

Pokemon (14):

3 Magnemite TM
1 Magneton TM
3 Magnezone Prime
3 Yanma TM
3 Yanmega Prime
1 Cleffa HS

Trainers/Stadiums/Supporters (21):

3 Copycat
3 Judge
3 Pokemon Collector
3 Junk Arm
4 Pokemon Communication
4 Rare Candy
1 Switch

Energy (10):

10 lightning

OPEN SPOTS (15):

15 Open spots! You can use these for anything you want!

This is not too explanatory of a post: you have many decisions you need to make on your own, such as card quantities, techs, and additional attackers. However, this should point you in the right direction if you were confused earlier. Best of luck at the LCQ, Worlds, and the 2011-2012 tournament season!

 

 

Did you like today's post? If so, then consider donating to /blog!

Nationals 2011 First Place Masters Report

2011 Nationals Reports, Part Two: A Not-So Detailed (Yet Nevertheless AWESOME) First Place Report

By Justin "Blisseyrocks" S.

      I felt like those of you who don't read the forums would be quite interested to see this gem of a report. It may not be very detailed (as Justin disclaims); however, it's definitely one of the most interesting accounts from the event, and offers a great perspective on the HeartGold/SoulSilver on format. Enjoy!

-HeyTrainer

"So before I get into a report, I want to thank everyone I met this weekend for giving me the best weekend of my life. Without you guys, I would undoubtably not be in the position I'm sitting in right now. ILYGUISE! <3

So monday morning I get a call from my boy Jorge saying,"…what are you doing this weekend?" From then on, I knew I was attending U.S. Nationals. I scream for joy, run to my mom asking her for money, and quickly dart back to my room to pack. I'm going to fastforward to the pre tourney, because there is WAY too many funny, jumbled memories to tell you guys about regarding the drive up to Indianapolis.

Anyways, I was determined to do well at this nationals, so I tell Orion Craig and Jorge Ramirez that no matter what crazy deck idea I come up with, a good deck will be my play. After going x-3 bubble out both years, I was crazy determined.

Zach, a GREAT senior player from Florida comes into our room to testplay and whips out Yanmega Prime/Magnezone Prime, which was a very odd-looking deck. It seemed to keep up with everything we thew at it, though, and it had something I LOVED: consistency. Decks love to crap out on me, but this one, I felt, would not.  So at 2:00 AM on Friday, I say, "GUYS, I'M PLAYING YANMEGAZONE! NIGHT." I then built it and fell asleep.

I Woke up early in the morning, got down to the convention center before Jorge and Orion, and felt GREAT about this. Eventually rosters and pairings go up, aaaand…

ROUND 1- Yanmegazone vs Donchamp

I win the coin flip, and he flips over Cleffa. I Communication for Tyrogue, and offer the hand shake with an active Yanma to Free Flight into a Mischievous Punch KO.

(Ironically enough, the guy was talking about how good Tyrogue is right before this happened.)

1-0

Round 2-Yanmegazone vs RDLBOAR

I setup MUCH faster than him in this match, hit a couple key Reversals, and there's just nothing he can do.

2-0

Round 3-Yanmegazone vs Yanmegazone

I go first with a STELLAR hand, and that's usually all my deck needs to win the mirror match. By the time he took his 2nd prize, I took my last.

3-0

Round 4-Yanmegazone vs Zekrom

He flips over Pachirisu going first, and I'm like, "crap!!!!!!" Zekrom always has a good advantage vs me going first, and while he got out a bunch of stuff, there was no Shaymin. Eventually the game became really close, but Zekrom seemed to run out of resources to win the game…And that's exactly what happened: it Didn't have the resources to take the last prize on a clean Magnezone.

4-0

Round 5-Yanmegazone vs Donmegacinno

I start with lone Cleffa and lose the flip; he flips over Tyrogue, GG.

4-1

Round 6-Yanmegazone vs Reshiphlosion

I start off so bad, mulliganning about 6 times with no Judge or Copycat in hand…I smell a loss!
He got a bunch of stuff setup, but suprisingly the game came down to him having to double pluspower bouffalant to take the last prize, winning 0-1 in prizes left.

4-2

I'm feeling rocky about the last two losses, but I know I'll do well.

Day TWO

Round 7-Yanmegazone vs Megaturn

I setup WAYYYYY too fast with, like, turn two double Zone/double 'Mega, and she cannot recover.

5-2

Round 8-Yanmegazone vs Yanmegazone

My start is pretty sick, especially to his mediocre start. I have a good advantage throoughout the couple turns the game lasted before he scoops.

6-2

Round 9-Yanmegazone vs Megaphan

He starts Cleffa, and I just Pokemon Collector for Tyrogue.

7-2

I rip my deck, find out im 28th seed, and wait for 128 pairings.

TOP 128 – Yanmegazone vs Mew/Vileplume

Game 1- I start misplaying for some reason by asking hand size AFTER I played cards down. I lose in a close game.

I was SO mad at myself, but at least I knew to be more careful in the next game…

Game 2- A different story: the prize tradeoff just isnt fair, and so I win.

Game 3- He Copycats into all of his attackers, meaning he can't use See Off. I win shortly thereafter.

8-2

TOP 64 – Yanmegazone vs Yanmegazone

This is one of the matches I barely remembered. All I know is that I won game 1, lost game 2, and won game 3 – it's all very blurry right now.

9-2

I start talking to Martin M (Nationals winner 2006), who seems to be cheering me on. This was quite inspirtational!

Top 32 – Yanmegazone vs Emboarzone

Game 1- He starts cleffa; I get tyrogue.

Game 2- He started off super poorly, while I had a great hand. There's not much else I can say, really.

10-2

DAY THREE

Top 16 – Yanmegazone vs Mewplume

Game 1- This was a close game, but Yanmega is just unfair against any Vileplume variant.

Game 2- See Game 1.

11-2

Top 8 – Yanmegazone vs Yanmegazone

Game 1- I won in a game where he tried mounting a comeback, but it was too late.

game 2- I started with Magnemite, but he went first, dropping Pachi with energy, and then Copycats for second energy, along with the win.

Game 3- He starts Cleffa; I grab Tyrogue.

12-2

Top 4 – Yanmegazone vs Megaking

Game 1- He completely wiped the floor with me due to him going first. Great start.

Game 2- He scooped mid game to save time, I guess.

Game 3- He scooped when he realizeed that I had the last prize.

13-2

FINALS – Yanmegazone vs Donphan/Yanmega Prime/Zoroark

Game 1- He hit a key Reversal coin flip to kill my double energied Magnezone Prime.

Game 2- I topdecked Pokemon Circulator to kill his benched Donphan.

[Editor's note: I think Kyle also whiffed some game-winning flips near the end of the game. Not sure if Justin did, but I do remember that.]

Game 3- He started Zorua versus my LONE Yanma, going first. He dropped Pluspower, Junk Armed for it back, Professor Oak's New Theoried, benched a Pokemon, dropped Double Colorless Energy on Zorua, and then flipped for Lunge to WIN THE GAME…..TAILS! THE DREAM IS ALIVE!

I quickly drew my card, Collectored, and then started setting up. As the game went on, time was eventually called with the prize count 6-5 in his favor. I as able to take a prize to even the count, while he wasn't. He knew he had to put Tyrogue to sleep in order to prevent him from losing the game by time: this worked for him, as he flipped tails to activate Sweet Sleeping Face. I was thinking to myself that he MIGHT have a Judge in hand, so I grabbed my own Tyrogue: if he woke up and I remained asleep, then I would remain safe. So I attacked, and in between turns…I flipped tails, and SO DID HE! YES!!!

He is forced to pass…And how do we flip? He got heads to wake up…AND I DID TOO!!! The last turn, I ended by attacking with Mischievous Punch, and just like that, I became the United States National Champion.  I jumped up out of excitement, but since I felt like that may have seemed unsportsmanlike , I was SURE to shake Kyle's hand, congratulating him for placing in the top three of Nationals for three years in a row.

The crowd was jumping on me, and the Pokemon representatives were trying to talk to me…All of that excitement. But after all of it was over, I could barely grasp that I had just won the Masters Division National title.

PROPS

ORION, JORGE AND ZACH FOR THE TESTING GROUP

All the people who have supported me over the years. You guys got me here!

SLOPS

*LOSING THE SOFTBALL GAME BEFORE THE TOURNAMENT!

~Blisseyrocks"
 

The Defeat of Our Glorious Leader

2011 Nationals Reports, Part One: The Defeat of Our Glorious Leader


By HeyTrainer
 

This is a "baby" tournament report for those of you guys interested. I used Yanmega Prime/Magnezone Prime:

Round 1: vs Feraligatr Prime/Kyogre-Groudon Legend. Interesting deck, but it didn't setup, and got run through fairly quickly.

[1-0]

(I went second)

Round 2: vs Zekrom/Pachirisu/Shaymin. 0/9 flips on Reversal/Junk Arm/SSU sealed the deal against me – both my opponent and I were amazed that it happened that way, but she was a great sport no matter what happened, and it was a fun game. (I lost via deck-out, actually, due to having to get rid of Zekrom one too many times with Magnezones, and two too many energy remaining in my last three prizes. Plus, due to my horrendous late game top decks and prizes, I was literally unable to Insight to start KO'ing for the win!) [1-1]

(I went second)

Round 3: vs Yanmega Prime/Magnezone Prime mirror. I whiffed the attachment on my Magnemite on T1, so he got way too much of a jump on me. I made it a six prize/five prize game, but that wasn't enough. However, I think the only reason I was ever "in" this in the first place was becaue he went an appaling 0/8 on Pokemon Reversal flips.

It later turned out that this fellah was a friend of the one and only "Monster of the Lake," as well as a poster on HT! [1-2]

(I went second, which made the whiffed attach even harder!)

Round 4: vs Emboar/Magnezone

He looked like he was getting off to a decent start, but unfortunately, his two Tepig were prized, so the deck lost quickly. Sorry, man. [2-2]

(I went second)

Round 5: Mew/Yanmega/Vileplume/techs

A relatively bearable matchup made even easier due to a god start on my part, and mediocre draws on my part. He also got some ridiculous draws, such as two Jumpluff HS/one Umbreon UD off of a Copycat. [3-2]

(I went first)

Round 6: vs Kingdra/Yanmega

He Eeeeeeek'd turn one, which was later responded to with my option to gambit with a Tyrogue KO, thus sending us both wayyyyy back on setup. As expected, this worked out heavily in my favor, since he had a Yanmega/Judge waiting the next turn, and any setup attempt made would have just been disrupted. He looked to be gaining board control, but thanks to some good flips on Thundershock, I was actually able to KO his Yanmega, and regain the lead. Eventually I got out a 'Zone Prime to his complete lack of a setup, and benched him about four prizes in. [4-2]

(I went second)

Round 7: vs Reshiram/Typhlosion Prime/Ninetales

He started Reshiram to my Yanma, and we both worked on setup. However, my setup wasn't fast enough to his, and so despite a close game, he was able to edge me out 6-4. No taking away any credit from him, though, since he played excellently. However, he got out very quick Ninetales/Typhlo (turn two I think?), so if I went first, it would have been very different due to a probable Reversal kill on the Vulpix + Judging away the doable elements in his hand.[4-3]

By the way, this was against yet another HT member: colts!

(I went second)

Round 8: vs Mewgar

I know every lostgar variant backwards and forwards, so alongside my great start and going first, this was an easy win that I've tested into oblivion. His draws were poor, though. [5-3]

(I went first)

Round 9: vs Magneboar

For the first time all tournament, I flipped heads like nobody's business, and got a very decisive win against a decent matchup. Since he had three Magnemites out by turn one and one ton/one zone by T2, my approach by default became one centered around Tepig kills. This worked like a charm, as I was able to send him into a grinding halt by T5-T6, and slowly but surely secured the win. [6-3]

(I went first)

Now, some brief commentary:

The State of the Format

*When played on a big stage, HGSS-on has quite a bit to it that I find appealing; however, going first is so monstrously unfair for most decks, it's unreal. Out of my three losses, I feel like at least two would have been won had I gone first; and for my round nine win, going second could have turned things around completely. The results of my testing have been pretty much confirmed by my experience at Nats. I can't have too many grapes, though: it was a fun event, and a very fun weekend overall. (Plus, my rating actually went up after going 6-3 for a change!)


HT's Performance

*I am absolutely amazed at how well HeyTrainer players performed! Although the glorious leader of the nation was felled, there were several long-time board members at all levels of the Masters top cut, from top 128 all the way up to first! It was also very cool to see both Jayson H. and Justin S. reppin' the shirt in the final four: Jayson's been a friend for a while, so it was great to see him do so spectacularly; and as for Justin, he not only graciously accepted the offer to rep HT with a shirt, but even seemed a bit excited about doing it! In Martin (Head of Internal Affairs) said to me over the phone, "this is the best thing that could have happened for HeyTrainer next to you winning." While I don't know how absolute that may be, I _do_ know that three HT shirts in the top four of Nationals over the past two years definitely shows that this website's forum has the highest average player skill level out of just about anywhere. This is definitely the place to be right now.

[We'd also like to congratulate our friends at thetopcut.net for a stellar showing of their own. Great job, guys, and major props to Kyle "Pooka" S. for another legendary top cut run!]

What's next for HeyTrainer.org?

With all that cheering for our most successful members this Nationals season, that leaves one question unanswered: what's next for the site?


1) More consistent /blog posts. That's why you're seeing this report today!
2) As previously mentioned, Butlerforhire and I are working on a collaborative effort to study the entire history of competitive Pokemon TCG. However, I'm currently looking to get every former and current Masters U.S. Nats winner on board with the project in meaningful ways, ranging from interviews to full-out playthroughs of their winning lists.
3) More donate button requests! The one thing that I would eventually like to give to our best and most consistent contributors is some sort of incentive for all their hard work. So even if it's a dollar or a grand, if you see an article that you like, then click that baby! I plan to be very transparent with this process too, so this is most likely not going to make me a Pokemon mogul. ;]
4) More fun stuff on the forums, such as a more frequent CotD
5) Revitalization of our site image, including a new site banner, and more Chinpokomon lovin'.

So that's that from me for now. So until the next Nationals report…Take it easy!

~J "HT" K

Cincinno-Porygon Deck list Dump (Plus a HUGE Announcement)

CINCINNO.DEC
[Plus Exciting HeyTrainer-related News!]

By John ("HeyTrainer" )
 

Pokemon (22):

4 Mincinno BW
4 Cincinno BW
4 Porygon
2 Porygon2
4 Porygon-Z
3 Cleffa HS
1 Tyrogue HS

Trainers/Supporters (27):

7 Combination of Sage's Training/Cheerleader's Cheer/Emcee's Chatter/Professor Juniper
4 Pokemon Collector
4 Pokemon Communication
4 Rare Candy
3 Pluspower
3 Pokemon Reversal
1 Energy Exchanger
1 Revive

Energy (11):

4 Double Colorless
3 Rescue
2 Rainbow
2 Lightning

 

Baasically, your strategy here is to attack with Cincinnos whilst simultaneously loading up Porygon-Zs on the bench, recycling your Pokemon Reversals and Pluspowers indefinitely. That way, you'll have a constantly reliable way to get high-HP Magnezones, Reshirams, etc within KO range. Occasionally flips may turn agaisnt you, but this ought to give you the ability to crank out many Pluspowers a turn.


The energy may look a little unusual; however, Energy Exchanger does a nice job of holding it all together. DCE's have obvious applicability to both Cincinno and Porygon, while Rescue helps recycle Cincinnos from certain death. As for Rainbow, its purpose here is simply to correct Suspicious Beam Beta's negative consequences, while Lightning is just a way to counter Scizor Prime decks. Heck, you could even potentially run Pachirisu, Shaymin, Super Scoop Ups, and a higher Lightning count!

 

So there's another take on Cincinno – hopefully this helps move the card into truly competitive territory.

 

 

…Anyways, BIG news!


Alex F. (Butlerforhire) and I are working on preliminary plans to write up a "History of Pokemon TCG"  series for after Nationals. I'm not sure how frequent it will be, but it ought to be a fun series for everyone. We'll be starting at Base Set, and then ending with the pre-nats competitive season. This is bound to be an amazing read for everyone who plays, collects, or just has a relative in the game, so stay tuned!


(Since this is epic news, and since the Entralink theme is epic, what could have possibly been a better picture choice than this?!)

Sneasel-Zoroark Deck List

ZOROARK TECH DECK LIST

By HeyTrainer

 

        For the rest of the week, we'll be talking about two very different – yet somewhat related – subjects: an experimental "zoroark tech" rogue for the HeartGold/SoulSilver-on format, and…N, from Pokemon Black and White. /blog is going to be all over the place for the rest of the week, and is actually going to dedicate more time to the video game as opposed to the TCG (come Thursday, anyways). However, I believe it should be a fun read given the nature of Heytrainer.org's audience (yes, it's still a PG blog, but strangeness will ensue).

So let's get on with the "technical" first part of this "technical" two-part article: Zoroark Tech.

1. Zoroark Tech

So there's this guy…His name is N.

He uses a lot of really good Pokemon in his final battle against you, the player, in Pokemon Black/White, and – surprise-surprise – Zoroark is one of them! Since Zoroark the trading card just happens to be as powerful as its in-game counterpart, I felt like doing a gimmicky write-up on a not-so gimmicky deck I've been messing with for the past few days…

Pokemon (22):

4 Zorua BW
4 Zoroark BW
4 Sneasel "Neo Genesis"
4 Weavile UD
2 Eevee UD
2 Umbreon UD
1 Cleffa HS
1 Tyrogue HS


Trainers/Stadiums/Supporters (25):

4 Pluspower
4 Pokemon Communication
4 Junk Arm
4 Pokemon Collector
4 Professor Juniper
3 Judge
1 Revive
1 Energy Exchanger


Energy (13):

5 Darkness [basic]
4 Darkness [special]
4 Double Colorless
 

Shortly after writing up this list, I investigated the forums to double check for similar concepts, and sure enough, I found a deck very similar to this one: Jayson H's ("Jayson's") very intriguing Cincinno lock deck. Assuming you have access to the board, I'll let you look that up for yourselves, but this deck's purpose isn't solely disruption; rather, its purpose is fast beats from the get-go, with disruption as only a side article. Feel free to compare and contrast the two decks, as there's much left to be discovered about this format. Nevertheless, I really like this so far, and feel it might just have a shot at going far in this format.

Your main strategy here is to get aggressive REALLY early: if you start with Sneasel, then try to dump your Pluspowers/Darkness for a fast Fury Swipes, and then try to follow it up with a Beat Up the next turn. Alternatively, if you start Zorua, then your goal may be to aim for a quick donk via Lunge, and then set yourself up for some really good Foul Play action later on in the game. Heck, you may even aim for the early KO via Tyrogue, but no matter which path you take, be sure to apply pressure early  – turn two is the latest you want to be KO'ing something!

Since the format is full of massive HP attackers, our Beat Ups and Foul Plays need to be hitting for more damage than as advertised on the text of the card. For this reason, I run an almost unprecedented count of damage-adders: 4 Darkness special, 4 Pluspower, and 4 Junk Arm. With this, you can pull some absolutely absurd early game shenanigans, included but not limited to donking a Reshiram or Zekrom. (Yes, it's actually possible with this list!)

My good friend Rokman has been messing around with possible techs for a "secret deck that shall not be named," and one of them was the MD-on star, Umbreon UD. Although Abilities taking over the roles of Poke-Powers and Poke-Bodies severely diminishes the usefulness of this card,  I decided to include it in this list for a couple matchups. The biggest ones, of course, are Magnezone/Emboar and Donphan/Machamp, in which you'd effectively shut off the primary attackers of BOTH decks, thus requiring them to rely on very awkward tactics to win…Or, ideally, still lose.

Some of the more questionable elements in my list are the tech Energy Exchanger and tech Revive, but when you actually play the deck out, you'll quickly realize: 1) hwo desperately this deck needs to hit its special energy cards; and 2) how gimpy 12 basics can be in a deck that operates most effectively with a full bench. Right now I'm running one of each, but as testing progresses, I may actually add in multiples of one or both.

Lastly, a few playing hints to remember:

A) Sometimes you have to be very careful about when to evolve into Weavile, because every time you do, you're losing the deck's most reliable attacker!
B) Unlike most decks, you generally don't have to think too hard on whether or not to discard your hand for Professor Juniper. So unless you have something appalling such as three unplayable Zoroark, then fire away!
C) Generally, you'll want to save your DCE's exclusively for Zoroark, and your Special Darks exclusively for Sneasel. However, weird situations call for weird measures, so you may have to stockpile Special Darkness on a Zoroark, or drop a DCE first turn on Sneasel in order to Fury Swipes for the win.

 

Well that's it for now. Tune in next time for a VERY special /blog post that's all about N, the antagonist of Pokemon Black/White. It's sure to be an entertaining read, so enjoy!

P.S.  We've removed ads! If you'd like to show your support to the site, then feel free to click on the "Donate" button below.

Analyzing the Bad Format Part One


THE BAD FORMAT: JUST HOW BAD IS IT?

(Yes, that is in fact Sableye Stormfront smoking a cigar while wearing a top hat)
 


Well guys, it's been a long, long time; however, I'm back, and this time it's for seriouses.

A week and a half ago, I had the pleasure to judge a North Dallas, Texas area Spring Battle Road event, and let me tell you: it was a blast. While actually playing this game is where I derive the majority of my enjoyment with this franchise, judging gives you an awesome opportunity to step back, and be what I call "the spectator that makes a difference": a quiet observer of the game's action when it is legitimate, and an assertive defender of the game's spirit when there is illegitimacy at play.

So let's start dissecting this event some, shall we?

METAGAME

As bit of a preface, let me say that I am a hardcore metagame fiend: I love to find out what people are playing, and especially what wins in certain areas. Battle Roads are normally considered the "casual" events of the tournament season, so it's tough to really gleam a competitive picture of things. Here in Texas, though, Battle Roads have well-above average attendance, with at least 35 people per event. Of the three events that I've been, to most populous attendance for the Masters Division alone has been roughly 28 people…Wow!

This event wasn't quite as large, but it still had a great turnout: 17 in Masters, 7 in Seniors, and 9 in Juniors. And of the 17 Masters, I can tell you just about every single deck that was played. There were the following:

"Dark"
Mime Jr./Absol G LV.X
Yanmega
Garchomp C/Zoroark
Emboar/Forretress
Donphan
Jumpluff/Cincinno
Jumpluff
Serperior
Weavile/Toxitank (unusual SP choice)
2 Gyarados
Luxray GL/ERL
Vespiquen
Emboar/Reshiram
Emboar/Magnezone Prime

So that's 16/17, with only one somewhat uncertain deck.

Analysis of the field

Of the attendees, none used the dreaded "Sabledonk" deck; however, many of them played all of the cards to pull it off, and even more were running at least 4 Sableye SF or 4 Spiritomb AR in their decks.

One thing that may jump out to you is the number and diversity of the Emboar decks being played. This is always going to happen in every metagame for small tournaments: whatever's newest will garner the attention of the most players. For the casual "fun" environment of Battle Roads, this makes even more sense: people want to try something competitive, yet also want to experiment.  Interestingly, the only one of these decks to actually do well was the most generic build of all: Emboar/Reshiram.

Why was there not more SP, you may wonder? Well, I've got two hypotheses:

1) The new rules accelerate decks like Gyarados, Donphan, Jumpluff, and Emboar to levels that SP just can't keep up with. Furthermore, Sabledonk and Uxie donk are now more loaded than ever.

2) SP just isn't that much fun to use for a lot of people! Again, people want to be entertained at these events – not bored to tears by Luxchomp mirrors.

So what ended up T4'ing?

Len D. (Gyarados)   VS   Ricky S. (Emboar/Reshiram)

Michael F. (Jumpluff)   VS   Demarcus R. (Donphan Prime)

Regrettably, the games in the cut were not too exciting: Len manhandled his type advantage for four games in a row, and the three games between Michael and Demarcus in the top four were just blowouts on one end or the other.

Conclusion

So the Battle Road was enjoyable to judge in, and most likely enjoyable to play in. Furthermore, the deck diversity was most certainly there, and – sans the finals – the games were great. So why is MD-on still bad, you may ask? Simple: because even with Sabledonk’s inferiority and the variety of Battle Roads, the MD-BW format unhealthily discourages players from playing the game to its fullest.

In the olden days of Haymaker, this game was known by its top tier competitors as “Trainermon” due to how much more the Trainers moved the game than the actual Pokémon, which were often ruined by powerhouses such as Energy Removal.

Ironically, we are now faced with a dilemma where almost every viable deck either runs maximum trainer lock potential; or failing that, maximum donk potential. In essence, these two aspects of the metagame ruin the spirit of the TCG by either depriving players of their right to “play” this game at all, or by depriving them the privilege of playing a major component of the game itself (trainers).

So as fun as these Battle Roads have been for me, I am more than eager to see these old cards go, and move on to the new format. Adios, MD-on!

 

Tune in next time to Part Two, which will deal with my first experience as a player during the 2011 Spring Battle Road season.

 

2011 Southern Plains Regional First Place Report

2011 Southern Plains Regional Report (First Place)

By Alex F. ("Butlerforhire")

The Deck

In a departure from the way I usually approach a season, I have been running Vilegar since the first weekend of States (and I also ran it for 2 of my last 4 Cities). I normally dislike running the same deck from event to event for a number of reasons, such as the increased odds of being teched against, the possibility of the metagame unexpectedly shifting and leaving me a bit behind, and the desire to test different top-tier decks under the intense pressure of a high-level event so that come National, I have experience with several options.


 I have stuck with Vilegar because it has good matchups against most of the format and, like Dialgachomp, it has very few outright autolosses, especially when techs are factored in (and as you’ll see from the report, I do run some matchup-correcting or clinching techs). I am also very comfortable with the deck and I am addicted to the feeling of safety it gives me in a format with so many chances to get donked. With an abundance of Basics, 8 of which block trainers from the outset, and the ability to lock trainers for the remainder of the game, I don’t feel vulnerable going into many games. The amount of options available to the deck are also a huge draw for me; contrary to what some people mistakenly believe, Vilegar is not an autopilot deck that simply repeats the “draw, attach, Poltergeist, wait for the Fainting Spell flip, Rescue and BTS Gengar back down” pattern. My report contains proof of that.

 I’ll end the intro with some background on the way the techs in my list have changed since States. For week one, I ran Mewtwo, Froslass GL and Gengar Prime. I didn’t use the Prime much that day so I dropped it for week 2 and experimented with a Cursegar instead, which was not a good choice as it did even less than the Prime had done the week prior. I just liked the idea of having a back-up attacker that could do reliable damage, spread, and hide behind things (good in matchups like Magnezone, potentially, which I had lost to in top 16). I still used Froslass GL and Mewtwo, both of which had won me games in OK and continued to do so in TX. Froslass in particular was an MVP, allowing me to lock several Bronzongs, Regices, and a Giratina over the course of both events. For Regional, I kept Froslass and dropped Mewtwo, with the rationale being that I already had a positive SP matchup (barring Dialgachomp, which negated Mewtwo’s usefulness anyway unless I could lock in Level Down before it got KOed). I debated between running Blissey PL and Shedinja SV in its place. Blissey is great in any matchup that doesn’t involve the opponent consistently netting OHKOs (e.g. Mew, Magnezone) and especially useful in mirror. It also lets me discard extraneous Spiritombs, Vileplume line components, Pokémon Collectors, etc. so that whenever I use (or am hit by) shuffle draw, I’m not putting those unneeded cards back into the deck and redrawing them. However, as good as Blissey is, it doesn’t fix any bad or potentially difficult matchups aside from mirror; Shedinja, while a much more specialized card, does. Those matchups include, but are not limited to, Steelix, Magnezone, Mew, Donphan, Scizor, and Yanmega. Because I loved the idea of giving the aforementioned decks either a hard time or a straight autoloss all with a grand total of 2 cards, I ended up running Shedinja. Spike Wound’s synergy with Cursed Drop and Shadow Room was an additional draw.
In the end, I went with this list:

Butlergar

Pokémon  (28):

4 Spiritomb AR
4 Gastly SF
2 Haunter SF
1 Haunter TM
2 Gengar SF
1 Gengar TM
1 Gengar lv. X AR
2 Uxie LA
1 Azelf LA
1 Unown Q MD
2 Oddish LA (Psychic)
2 Gloom LA (Psychic)
2 Vileplume UD
1 Nincada SV
1 Shedinja SV
1 Froslass GL RR

Trainers/Stadiums/Supporters (20):

4 Pokémon  Collector
4 Bebe’s Search
3 Looker’s Investigation
3 Broken Time-Space
2 Seeker
1 Judge
1 Copycat
1 Twins
1 Palmer’s Contribution

Energy (12):

7 Psychic
3 Rescue
2 Warp

The Event

The number of Masters was somewhere over the 200 mark, giving us 8 rounds of swiss and a top cut of 32. We were playing the event out over 2 days, with day 1 devoted to swiss and the first two rounds of top cut. Of course John K./Heytrainer was in attendance looking to defend his title, along with a number of other past Regional winners and/or esteemed players such as Martin Moreno and Brent Siebenkittel. A few Floridians—Ryan Vergel and Chris Bianchi that I know of, maybe more—and a New Yorker (?!), Christian Ortiz, surprisingly also showed up.

Round 1: Donphan/Machamp with Regirock—Nikkei F.

Right away I was up against a deck that Shedinja could almost singlehandedly shut down. Even though this is a good matchup anyway due to trainer lock, weakness and Earthquake’s self-damaging drawback, I decided to abandon the usual Poltergeist strategy and lock him with Shedinja. I got out Vileplume first, giving up a Spiritomb to a turn 2 Donphan in the process, and then brought out Shedinja to begin Spike Wounding his bench of 4 with Earthquake damage. I had the Shedinja Quicked so I could alternate between it and Gengar whenever I needed to place counters on fresh  Pokémon that my opponent benched, such as Machop (which was of course going to become the Machoke/SF Machamp which could KO Shedinja). At one point I gave up Gengar Prime to a fully-powered Machamp Prime doing Champ Buster for something between 130-150. This Machamp was met by a Poltergeist OHKO. On the bright side for my opponent, he was now able to use Regirock to discard trainers for 4 turns. I didn’t care about his trainer count though with Shedinja back in the active spot, walling and Spike Wounding. Due to his inability to get a Machoke or SF Machamp out, Shedinja never died. My opponent helped me out by damaging his own bench a few more times with Earthquake against a Gengar lv. X I brought up to Shadow Room when there was no threat of a KO on it; on his last turn, he KOed his own Regirock and Uxie lv. X and set up another Pixie for the Shadow Room that would be my final prize.

1-0


Round 2: Steelix Prime/Metagross SV with Steelix SF

My opponent had clear penny sleeves and the demeanor of someone who did not play competitively (e.g. he did not know what a lot of my cards did—tried to play trainers under Vileplume, unfamiliar with Shadow Room—and he ran subpar Supporters like Professor Oak’s Visit, Team Rocket’s Trickery (?) and Interviewer’s Questions). I figured that as such, this would be a simple game. This impression was reinforced when I saw I was playing against another deck that runs off Bodies. I repeated my process from round 1 and got out Vileplume and Shedinja immediately. I thought I had the game for a while as my opponent kept evolving right through his stage 1s and draw-attach-passing to me due to Shedinja’s invincibility. Then during one game-shifting turn he unexpectedly benched an Onix, Bebe’sed for the SF Steelix and got it down immediately thanks to my own BTS. I knew I had lost my advantage right then. Once it had 2-3 energy on it, he retreated his active Steelix Prime and started spreading. My bench was a bit overextended and weak, with only one spot for Gengar, I believe, and due to Metagross lowering the HP of everything by 20, he was able to get several prizes with that Steelix, including a Shedinja that I fortunately had a Rescue attached to, before I could KO it. By the time Steelix finally went down, my opponent only had a few prizes left and was able to get that number down to 1 with Steelix Prime. I still had 3 and time was called, leaving me unable to tie the game up. If time wasn’t called, my opponent would have been locked permanently with Shedinja, barring a Palmer’s or a surprise drop of some other non-Body attacker, and decked out (he only had about 5 cards left in his deck). Disappointing end to a game I thought I had won from the outset.

1-1


Round 3: Leafeon/Arcanine HGSS/Tangrowth CoL

No disrespect intended to my opponent, but this basically appeared to be a theme deck with a few good cards in it such as Uxie and Pokémon Communication. I assume his strategy was to get Leafeon lv. X out and attach two energy per turn to Tangrowth to deal big damage with Grind, although I never actually saw any Leafeon. I am not sure how Arcanine factors in. Like my opponent from round 2, he did not know what a lot of cards did, including his own (ie. he thought Psychic Restore let you place Uxie on top of the deck. Haha—how broken that would be). I got out a quick Vileplume and Gengar and sniped off an Eevee that I thought may be the precursor to Umbreon and from there it was Poltergeisting for OHKOs until I could Seeker him into a bench out.

2-1

At this point I feel lame for losing to a random deck played by a beginner, beating a random deck played by a beginner, and getting a lucky round 1 matchup. I wanted some “hard wins.”

Round 4: Charizard

My opponent opened with Charmander and nothing else and used Call for Friends to get a Vulpix. I had Spiritomb and began developing Vileplume. On his next turn he Collectored for a 2nd Vulpix, Charmander and Uxie or Cyndaquil, I believe, and began setting up his bench. He ended with another Call for Friends. Vileplume eventually put him into a bad situation—huge hand due to Ninetales (which I Shadow Roomed away after a few turns), no chance to drop any of his trainers, no way to get more than one Charizard into play after I KOed one Charmeleon and one manually-evolved Charizard (I assume he ran 4-2-4), and two Pixies (Uxie and Azelf) clogging his bench. Typhlosion never came out. At the end of the game we were joking about how he could still “Beat” me with Cyndaquil. A desperate PONT on his last turn gave him nothing but a new hand of trainers and I took my last prize with Poltergeist.

3-1


Round 5: Luxchomp—Andy Meier

My opponent was Andy Meier, one of the best players in the state of Texas. He has been running/top cutting/winning with Luxchomp and nothing else since last season and I know that he knows the deck inside and out plays a legitimate list. As confident as I am in the Luxchomp versus Vilegar matchup, I realize I am likely in for one of those hard games I had been craving.

    I Darkness Graced into a Gloom on my 2nd turn, with a Haunter holding 2 Psychic energy sitting beside it on my bench. Andy was able to Bright Look the Gloom up, Premier Ball for an Uxie lv. X, and Zen Blade it for the KO. Before he attacked me, though, he took the opportunity to play trainers to get his only Garchomp C lv. X out of the deck with SP Radar and Poketurned his Luxray GL lv. X. On my turn, I promoted Haunter, evolved to the Prime, Seekered to force him to return a Garchomp C to his hand, attached a 3rd psychic, and Hurled away Luxray GL lv. X, Garchomp C lv. X and Garchomp C, eliciting a groan from Andy. That crippled him a great deal, especially since now he would be unable to Dragon Rush or Healing Breath all game. I forget how he responded on his turn, but I know I was able to Cursed Drop to 2 Uxies and an Azelf before I lost my Prime. 

    Unfortunately for me, I couldn’t get Vileplume out; I believe my 2nd Oddish was prized. Andy also fell on hard times, never drawing into a Cyrus. I was able to take advantage of his poor hand and eventually locked an Azelf active for several turns with Froslass GL. During this time, I was Shadow Rooming his bench, KOing a Luxray GL lv. X, I believe. I eventually used Compound Pain to leave Azelf with 10 HP and set the 2 Uxies I had Cursed Dropped earlier up for KOs on my next attack. I did that, and a bit later time was called with us both at 2 prizes, I believe. He promoted Luxray and leveled up (thanks to Aaron’s), Bright Looking a damaged Spiritomb that he thought he could KO with Snap Attack from a benched Ambipom G. However, he needed to Poketurn his Luxray to do that (it had an Energy Gain he needed to attach to the Ambipom), and of course he couldn’t Poketurn with Spiritomb active. Andy’s plan was to KO the Spiritomb via Snap Attack and then Bright Look again to bring up something else for the game on his next turn, but that lack of Poketurn ability which he overlooked let me take the win (I believe I just Poltergeisted twice in a row).

4-1


Round 6: Luxchomp—Miguel Escutia

My opponent top 4ed TX State with the same deck. I had played against his Gyarados list twice earlier in the season and knew he was a solid player. Before this event had even begun, Miguel had approached me with his Senior brother’s Vilegar list to get some advice since he knew I had a lot of experience with the deck. In our discussion, I ended up revealing a few of my deck’s secrets, such as Shedinja replacing Mewtwo, although I wasn’t really concerned at his extra knowledge since Shedinja doesn’t do much to SP anyway.


    I don’t remember most of the specifics of this game. I do remember that I got set up without much issue and eventually used Froslass GL to bring up a Bronzong G, which allowed me to do enough damage to his bench with Shadow Room to put me ahead before he was able to free himself from the lock. Between that and several huge Poltergeists, I took all six prizes before time was called.

5-1


Round 7: Luxchomp—Travis Madaris


Travis is a player from my area. His list ran at least 2 Weavile G, one of which he was able to use to OHKO a Gengar lv. X many turns into the game. For most of the turns prior to this, he was forced to draw-pass due to a hand full of nothing but Pokémon and locked trainers. I got heads on Fainting Spell to take down that Weavile G (although I also had another Gengar waiting to Poltergeist it if I had gotten tails) and that left him without anything to hit me with. He tried to delay me from getting my sixth prize by Bright Looking an energyless, Q-less Vileplume, but I had the Warp energy for game.

6-1


Round 8: Sablelock with Blaziken FB—Aaron Harris/Nekizalb

This was my first time seeing Nekizalb in real life. I didn’t realize that he was a Master; I had read reports and posts from him on Pokegym/Heytrainer since he was a Senior and never noticed his graduation into the upper division.


    He did not open with Sableye, giving me time to get set up before he could disrupt me. I got Vileplume out as well as Gengar and began Poltergeisting for OHKOs. He Luring Flamed Vileplume at one point only to be met with a Warp + Poltergeist KO. He had to repeatedly sacrifice things to me in order to try and get something going in his hand and on the bench. On the last turn of the game, he KOed my Gengar with Target Attack and I got heads on Fainting Spell to take my last prize (although as in the case with the previous round, I had another Poltergeist waiting if I had gotten tails).

7-1

I ended up as 5th seed going into the cut.

Top 32: Gyarados—Casey Burks

Casey is a player who, like me, played long ago and eventually came back; this was only his second event of the season. I had played him during the last round of swiss at TX State and he had been running the same deck. In that game, I got down 2 prizes in the beginning as he set up perfectly with Smeargle and then took over with a surprise Froslass GL, bringing his Regice active where it remained for the rest of the game as I methodically set up 4 Pokémon with Powers on his full bench to be KOed in one massive Compound Pain, followed by three more turns of Shadow Room x 2 and a final Compound Pain for my last two prizes. I say all that to let you know that he knew about my Froslass, which usually seals the win against Gyarados, so there would be no element of surprise there. However, even without Froslass, the matchup against a trainer-heavy Gyarados list like his (and most others out there) is already very positive, so I wasn’t concerned.

Game one: I donked his Magikarp with Hoodwink on my first turn via BTS.

Game two: Casey opened with Magikarp again but wasn’t donkable, so I took my time getting completely set up with double Spiritomb to prevent Regice from temporarily breaking the trainer lock. He set up a Gyarados on his bench with the initial Magikarp still active, not foreseeing the Prime’s Cursed Drop to put it in the Lost Zone. Following a Tail Revenge for 30, I brought out Regice with Froslass and proceeded to get prizes off of his bench while he failed to top deck Warp energy. Once the Gyarados (with Rescue, by the way) was within range for a Cursed Drop KO, I sent it and the Magikarp beneath it to the Lost Zone. He never got Regice out of the active spot and I took the remainder of my prizes from his bench.

8-1


Top 16: Luxchomp—Alec Noah

I had also played Alec during swiss at TX State, winning that game in spite of his Dialga G tech. I was glad to discover he wasn’t running it this time.

Game one: I don’t remember the specifics of the game. I do know I got set up fine and took a lead that led to Alec scooping after 15-20 minutes.

Game two: I believe I had to play catch-up here, either losing an Oddish/Gloom/Vileplume early and sacrificing Spiritombs to get the other out, or just not being able to get Vileplume out at all until later than usual. Eventually once I did get a Vileplume to stick, I took control of the board. I remember one two-turn sequence where I first hit a fresh Luxray GL lv. X for 90 with Poltergeist and then top-decked either a Bebe’s or the lv. X on my next turn, allowing me to Level Down for a prize and OHKO a 2nd Luxray GL lv. X with a Poltergeist for 120. At the end of the game, all of Alec’s level Xs were in the discard pile and he couldn’t do anything to stop the constant OHKOs which netted me 6 prizes.

9-1


Top 8: Luxchomp—Len Deuel

 
Len had beaten an obnoxious Uxie donk player who snuck into the cut in his top 16 game, which in my opinion catapults Len into the realm of heroes.

Game one: Speaking of Uxie donk, I opened with Spiritomb to Len’s lone Unown Q, going 2nd. He wasn’t able to get any other basics out via topdecking and I was able to get my own Q plus Uxie out to bench him immediately.

Game two: Here, I walked into a bizarre revenge donk. Len opened with Smeargle while I had Spiritomb and Oddish. I had no Supporters other than Seeker and Twins. On my turn, I dropped a BTS and evolved into Gloom and then Darkness Graced into Vileplume, knowing Len would Portrait my Seeker to put Vileplume in my hand but not being concerned about it because my Spiritomb had only 1 damage counter on it and I didn’t think he could deal 50 to me with anything in the absence of trainers. Unfortunately I overlooked the double Flash Bite that he was allowed to do with the aid of my own Seeker, which was followed up by a DCE-ed Luxray GL using Bite to supply the final 30 damage to donk Spiritomb.

Game three: This game started off badly for me. I lost an Oddish to a turn 2 or 3 Bright Look and had to spend time and Spiritombs getting my other Oddish into Vileplume. Meanwhile, Len had gotten set up well, with access to both of his essential lv. Xs and possibly an Uxie lv. X as well. When he had 2 prizes left, I was able to turn the game around with a Sleep Inducer on his Bronzong G, which allowed me to begin Shadow Rooming threats off his bench unopposed. He eventually KOed himself with Galactic Switch. Before he did, though, I used Looker’s on him to put back a Garchomp and a Luxray level X. He drew into the Garchomp and sniped my Froslass for his 5th prize. I responded with an OHKO via Poltergeist. I was very concerned that he would eventually draw into his Luxray GL lv. X and Bright Look a Spiritomb with 50 damage on it to win; he had a Luxray GL with 2 lightning on his bench. Fortunately for me, he had already burned both of his Bebe’s and only ran a single Luxray GL lv. X, rendering his odds of getting it back out slim.


He resorted to promoting a Smeargle in the hopes of Portraiting a Bebe’s of mine to retrieve it, but I had none. I did have Seeker, which he used, allowing me to pick up my damaged Spiritomb while he returned a Toxicroak G with a psychic energy on it. I still had 2 Uxies down (as well as Vileplume), so I wasn’t safe from the Bright Look threat yet. I made a misplay by not using the Seeker on one of my Uxies and then Restoring the other to clear my field of targets (Vileplume wasn’t a target; I had Warp energy and it couldn’t be KOed in one hit by anything on his field). I also neglected to go for the Poltergeist KO on the Smeargle because I wanted Len to waste an energy retreating it, disallowing the Trash Bolt option should he get lucky and top deck the Luxray GL lv. X following my KO. Because of my two misplays, Len got to use the Seeker again, this time picking up Crobat G. I was sure he had the Luxray and was about to win by retreating, Bright Looking my remaining Uxie, Flash Biting and then Flash Impacting, but he did not have the lv. X and I nearly collapsed in relief. On my turn I finally used my own Seeker to return my last Uxie and Poltergeisted the Smeargle, revealing enough trainers and supporters to get me an OHKO on anything Len brought up for my final prize.

10-1


Top 4: Luxchomp with Dialga G—Amalio O.

I had never played or spoken to Amalio before, but I did know him as the guy who gave a player from my area 21 prizes with DPL at my first City championship of the season. I think that qualifies as legendary.

Game one: He smartly got out a quick Dialga G lv. X, neutralizing Vileplume, and attacked me with it, eventually running headfirst into Fainting Spell. A heads would have put him in a bad position—no energy on board, trainer lock reinstated—but I got tails instead. After a while I was able to Poltergeist it for enough damage to net me a KO with Shadow Room once he benched it (he had held on to some trainers/supporters because if he had dropped them all down to negate Poltergeist, he would have had little to work with). Before I could take Dialga out, though, he made a nice play involving Warp energy, Bright Look and Zen Blade to KO Vileplume, freeing him of the need to have Dialga in play. Because the Vileplume wasn’t equipped with a Rescue energy, it left the field and the trainer lock was off. I was able to stay in the game due to his evaporation of resources and the sturdiness/disruption of Gengar lv. X. I believe I also used Froslass in this game to stall him out at his last prize while I tried to get my last 1-2. He was ultimately unable to get the lv. X he needed to pick something off my bench and I took a close game.

Game two: Game one took most of the time for the round—about 55 minutes—so my goal in game two was simply to prevent him from taking 4 prizes. This approach seemed like it was not going to work when, after a few turns, I had already given up 2 Spiritomb and he had once again gotten a quick Dialga G lv. X out. The Dialga G was all he had going for him though, with a supporter/energy drought hurting his board development. He took a chance with Fainting Spell for the 2nd time; on this occasion I got the heads I needed.

In the absence of Time Crystal, Vileplume took its toll. After KOing my Gengar, the prize count was 5-4. He had a Garchomp and Luxray benched as well as Ambipom, which he used to try and stall with Tail Code while he built up Garchomp. I got Gengar Prime into play and, assuming he had Garchomp C lv. X in his (large) hand, Hurled. He did have it, and my decision ended up saving me. Amalio then began setting up a Luxray, Cyrus’ed for a Bebe’s and moved the only energy on Gengar over to an Azelf. I Seekered a Spiritomb with an energy (Tail Coded earlier) to remove the only target on my field that could be killed solely by Flash Impact and reattached the energy to the Prime, Hurling again to take away the Crobat G which was his only shot at taking a 4th prize (Bright Look plus Flash Bite plus Flash Impact on a Pixie/Frolass GL). Time was called somewhere in this sequence of turns and he was unable to take the 4th prize that would have led to sudden death, giving me the game and the series.

11-1

Top 2: Luxchomp with Dialga G—Michael Weldon/Rokman

Last year I was an unintentional accomplice in the creation of Rokman’s HOUSTON NIGHTMARE, and this year I am tangled up with him in the HOUSTON DREAM. (Everyone should go read Rokman’s Regional report from last year to understand what I am talking about when I reference the Houston Nightmare.) As Rokman said in his own report from this year, both of us wanted this title a great deal. I didn’t care about the trip to National as I knew I had enough points to be invited to World—I just wanted to win Regional.

Game one: This was a strange game. I remember Rokman burned his entire hand down at one point after getting Dialga G lv. X out to KO my Unown Q via Flash Bite (Junk Arm was involved). Somehow his hand got replenished—Uxie lv. X was part of it, and I may have used Seeker to let him pick up Uxie—but his board remained underdeveloped. I had a crucial (lucky) turn where I used Level Down on Dialga G, Judged, and then hit the level X I had just made him shuffle back in via Hurl into Darkness. Even if I hadn’t hit anything with the attack, I think I had him in a bad situation anyway with Level Down and the hand disruption. He scooped either right after the Dialga was Hurled or a few turns later.

Game two: I had a great opening—Gastly, Oddish, Uxie all on turn one—but I ran into an unexpected Chatter lock which forced me to start the process of KOing myself with Darkness Grace. Meanwhile, Rokman was building his hand high with Cyrus, Sprays, etc. and energizing a Dialga on the bench. He had gotten a Bebe’s with one of the Cyrus and when my Spiritomb was left with 10 HP, he broke the Chatter lock, searched out Dialga G lv. X, and Deafened for the KO. I had been building up a huge hand of my own during the 5 turns of Darkness Gracing; because I had not been playing Supporters or energy, Rokman assumed my hand was terrible, although in actuality I was holding on to a Looker’s and a Gengar lv. X for when Spiritomb was KOed. On my turn I promoted a SF Gengar, leveled up, used Looker’s to flush away his Sprays, and successfully Leveled Down. He got the level X back out a few turns later but then allowed me to Hurl it away for the 2nd game in a row after Poketurning it. He scooped shortly thereafter.

12-1

Although our games weren’t the greatest, Rokman was a gracious sport and had a good attitude throughout the series. I can actually say the same about all of my opponents from Swiss through  top cut; everyone was polite and friendly and I saw no hostility or rudeness. I appreciated the positive atmosphere that permeated the event and I’m already looking forward to next year.
 

Deck List Dump: Typhlosion Insanity

 

(Is this worse than Call of Legends? Probably not, but it's a lot more fun.)

 

So I hear you like Magnezone/Regirock?

If you do, then you…Probably won't like this deck much: it's just a strange thing I threw together on the spur of the moment at league. However, it's a ton of fun, and has a lot of options. 😉

Warning (if you haven't gotten the hint yet): this deck may or may not be horrible. For all you netdeckers and lurkers out there…Be cautious about this one. 😉


Pokemon (31):

3 Cyndaquil HGSS
3 Quilava HGSS
3 Typhlosion Prime
2 Oddish LA (psy)
2 Gloom LA (psy)
2 Vileplume UD
3 Spiritomb AR
1 Chatot MD
1 Uxie LA
1 Azelf LA
1 Vulpix PL (secret holo)
1 Ninetales HGSS
1 Magnemite TM
1 Magneton TM
1 Magnezone Prime
1 Deoxys/Rayquaza LEGEND (Top)
1 Deoxys/Rayquaza LEGEND (Bottom)
1 Entei/Raikou LEGEND (Top)
1 Entei/Raikou LEGEND (Bottom)
1 Unown Q MD

Trainers/Stadiums/Supporters (13):

4 Bebe's Search
4 Pokemon Collector
2 Broken Time-Space
1 Looker's
1 Judge
1 Copycat

Energy (16):

10 Fire
4 Lightning
2 Warp

First off, let me go on record and say that running two different legends…Is horrible. Absolutely, positively horrid. But ANYWAYS…

Your primary strategy here is to usually begin a game swarming Typhlosions (plus the Plume lock), followed by late game KOs from Magnezone Prime and whatever legend you run. In the ten or so games that I've played with this deck, Rayquaza/Deoxys LEGEND has been far, far more useful than Entei/Raikou LEGEND, but on the other hand, I haven't had many opportunities to do the Thunder Fall "nuke" (KO'ing three of more of your opponent's Pokemon).

Three Spiritomb may be weird, and…You may be right. However, in order to fit all of these crazy things (seriously, a 1-1-1 Magnezone and 1-1 Ninetales?!), something had to give. If I were to play this, I would probably work my hardest to up the Spiritomb to four. Not right now, though, since this is my way to unwind from the inevitable "Sabledonk" fest (assuming there are no bans, restrictions, or mid-season rotations).

Although this is a very fun deck, I honestly would not use this in a premier event as-is. However, a more viable alternative could be focusing on just the Typhlosion, Magnezone, and Ninetales. It deals out just as comfortably as Magnerock does, and yet it provides a nice secondary attacker to the 'Zone.

Have fun, guys! Hopefully we can hook y'all up with some more stellar tournament reports.

The Houston Dream: Second Place Southern Plains Regionals 2011 Report

The Houston Dream: Second Place Southern Plains Regionals 2011 Report

By Michael “Rokman” Weldon
 

 

First of all, be glad I’m even writing this article and not something for my site (rokmanfilms.com), which has been neglected for almost a week! Since that’s all I’ve been doing for this year (just moved from tumblr to blogger) beside working, I haven’t had time this season to really get down to testing (which is like 100+ appr games a week usually).

Regardless, this entire season I’ve been tweaking the same LuxChomp list. And I’m super confident with it and every tech imaginable… Here’s what I played in Houston:

Pokémon (21):

3 Garchomp C
1 Garchomp C lv.x
2 Luxray GL
1 Luxray GL lv.x
1 Dialga G
1 Dialga G lv.x
2 Uxie
1 Uxie lv.x
1 Ambipom G
1 Bronzong G
1 Crobat G
1 Dragonite FB
1 Lucario GL
1 Toxicroak G promo
1 Azelf
1 Chatot
1 Unown Q

Trainers/Stadiums/Supporters (28):

4 Cyrus’s Conspiracy
4 Pokémon Collector
2 Bebe’s Search
1 Aaron’s Collection
1 Seeker
1 Twins
3 Poké Turn
3 Energy Gain
3 Power Spray
2 SP-radar
2 Premier Ball
1 Junk Arm
1 VS Seeker

Energy (11):

4 Double Colorless energy
2 Warp energy
3 Lightning energy
1 Psychic energy
1 Metal energy (basic)


Before the Tournament

I made arrangements (so that I don’t have to rely on people who abandon other people in Houston at 4 AM…), and rode down with Team Hooters: myself, Justin S., JJ D., David W., and Casey B!), and the rest of my Wednesday league. Represent!

The night before the tournament, I was thinking about taking out Mewtwo lv.x because it only net me a single win at States, and lost me another. Between Mewtwo, Dialga, and Honchkrow, John K. recommended Dialga G LV.X. Although it was "the worst of the three versus Gyarados," he claimed it to be the most well-rounded of them. With this advice, as well as my own hunches, I went with it.


(Casey, about to get pummeled by Justin)


After many shenanigans, including the above (and even a rap session on the way down), we reach our hotel and stay up almost all night talking and debating about life, the universe, and everything. Eventually, we had to stop talking about things that actually matter so we can get some sleep for a Pokémon event. Ha.

Once we were actually at the tournament, I was really surprised by the players who showed up! Christian O. (New York), Ryan V. and Chris B. (Florida) all came out of state to our Regionals! Awesome! In attendance were also the regulars who are just as good, John K. and Martin M. I have never had the opportunity to play Ryan V. of Florida so literally right before the tournament started, I told Team Hooters I wanted to play Ryan really badly. Pairings go up…

Round 1 – Ryan V. (Lostgar)

– When the match started, he opened with Gastly. At first I thought he was running Vilegar so I opened towards a Dialga. Very early he thinks about his Pokémon for Communication and starts to show a Lost Gengar and I totally sink in my chair, it isn’t Vilegar!
– So, he spooky whirlpools my hand and hurls. The 6 cards I drew were a beautiful hand with no Pokémon.
– I return by committing to a Garchomp for Dragon rush and retreat, play gain/DCE, setup and then get Cyrus for a SP-radar, use the radar, Chomp X is prized! I felt like an idiot because I was so sure he was in the deck! Now that I think about it, I saw it in my very first opening hand, which I had to mulligan away.
– I have to make a huge decision after that epic fail, I’m up by one prize (I drew the Chomp X!) from some trash and have to choose, he can either portrait for a twins and see I have the chomp or let him setup huge, or let him spooky whirlpool me. Obviously I had to spray the Smeargle, which he responded with a Spooky Whirlpool, sending the Chomp away!
– After the full 30 minutes, He’s got 5 of my Pokémon in the lost zone and time is called on his turn (which is turn 0). He has to get a rare candy to play down the last Lost gengar he has to win, he sets up twice to draw 8, whiffs…. Because he has to use turn 1 in the +3 to declare himself the winner. So, after he realizes he can’t do it, he scoops! And he checks his next two cards, BOTH rare candies! Ugh, great game, barely snuck it. I think I could have gone up and Deafened to stop him from dropping the Lost World though, can’t remember my field.
– Turns out, Dialga X won me this game anyway. The whole time, I had a Bronzong G hovering at 40,60, and 80 hp, which is a KO from Cursed Droplets and Gengar’s body sends it to the lost zone. If he could have done that, he would have won for sure.
1-0

Round 2 – Josh S. (Gengar/Kingdra)

– I open with Dialga, AGAIN! And I am not sure what he is playing because he starts with Gastly and I think it’s a vilegar just like I did last round! Once I have the Dialga X on the bench I watch him get out two Kingdra’s and I feel a lot better, it’s just Gengar/Kingdra.
– It’s entirely one sided since I end up Azelf Locking Up one of his Pokémon and spraying his Spray splash three turns in a row so he can’t draw a prize to get out of a trash hand he got from Judge. He continues to draw trash until I sweep the board .
– Come to find out he plays mewtwo lv.x but never got it out since I had Dialga X benched the whole game! Already, Dialga has won me two! Ha!
2-0

Round 3 –Nikkolas (Gyarados)

– Really terrible start, just a Luxray and a DCE, nothing else of note. I attack for a cheap prize on Magikarp (he has another benched) hoping to draw anything useful.
– He Mentors (Regice, Karp, Uxie), regimoves 2 karps, Plays some trainers including Junk Arm, sets up huge, plays BTS and Gyarados, donked.
2-1

Round 4 – Chris B. (Lostgar)

– So, turns out I’m playing the other awesome Floridian running Lostgar. I start off so terribly, open Dragonite FB with no supporters. I go first and draw a COLLECTOR, yes!
– On his first turn, he spooky whirlpools and gets a Gengar, uses hurl, nabs Garchomp Lv.X! How can I win this now?!
– He sneaks another Pokémon in the lost zone while I draw a few prizes. We go back and forth for a bit until he plays spooky whirlpool again, this time getting THREE POKÉMON, he can only remove two though. So, I burn everything and setup for 6 new cards, all great stuff, 0 Pokémon!
– Time is running short and I know I have to protect my hand, he already has lost world out. So, I play it safe at the end. Time is called on his turn, and he is in the same spot Ryan V was. He has to pull something off but also whiffs on it after some big draws. He ends up scooping as well.
3-1

Round 5 – Christian O. (Magnarock)

– Awesome! I have now played all the major players that were really out-of-state. I played Christian in a pickup game before, but never in a tournament. I wanted to win so I can say I defended Texas even if I don’t top cut!
– I start off SO TERRIBLY. I literally draw pass for the first good to 4-6 turns. I have a hand full of trainers, shut down by a Spiritomb! All that is playable is a Twins, so I’m patiently waiting for his KO.
– Once he Kos me with a Magnazone (finally, no more lock), I twins for a Toxicroak G promo and a Cyrus! And Finally get the ball rolling! After the KO, he TOPDECKS Sunnyshore gym, ugh, sorry man!
– When the game begins to wind down, I have 3 prizes remaining to his 4, he is becoming energy drought with nothing in the discard and everything that was on the field in the lost zone, it’s mostly over and I take board control.
4-1

Round 6 – Oliver F. (Vile-Lostgar/Palkia G)

– I get a garbage start… He has drawn 2 prizes and lost world 4 Pokémon before I even have an energy to attack (which I had to twins to get!)
– He wins with Lost World because I haven’t had a spray for his Palkia G all game!
– It was very valuable to play Oliver in swiss because I end up having an epic top cut match against him later.
4-2

Round 7 – Miguel E. (LuxChomp)

– I get a similar start as last round and draw complete trash. I don’t have anything to do, no supporters, no energy, nothing.
– After this loss, I’m really discouraged. I know a couple 5-3’s will slide in, but I’m not sure all my losses will maintain a good record. We’ll just have to see…
4-3

Round 8 – Steve M. (Magnarock/Vileplume)

– Since I am 4-3, I have to win here and hope for good resistance to make it in. I’ve actually played Steve, a really nice and great player, at Texas States a couple weeks prior and pretty much know his list.
– I start the game with Dialga G, use Azelf and see three DCEs prized, so I’ll be able to get them after each KO and have plenty of resource.
– I end up using warp energy and leaving the Dialga on the bench when I see him Pokémon Communication an Oddish away, I didn’t know he ran Vileplume in his list! Thank god I ran Dialga and got him on the bench!
– He gets a decent roll going but he expert belts a Magnazone without a Sunnyshore Gym out, and Toxicroak KOs him. That’s when I pretty much won the game.
5-3

Top 32
1) Jordan B (Vilegar)
32) Henry B. (Luxchomp)

16) Amalio O. (Luxchomp)
17 Jose E. (Magnerock)

8) Paul W. III (Luxchomp)
25) Rudy (Dialgachomp/Luxray)

9) Michael S. (Jumpluff)
24) Kaitlyn W. (Gyarados)

4) Chris P. (Regigigas)
29) Len D (Luxchomp)

13) Caleb C. (Luxchomp)
20) Andrew G. (Uxie)

5) Alex F. (Vilegar)
28) Casey B. (Gyarados)

12) Alec N. (Luxchomp)
21) Dana L. (Honchkrow/Garchomp)

2) Austin B. (Luxchomp)
31) Josh H (Gyarados)

15) Brent S. (Blazechomp)
18) Matt L. (Vilegar)

7) Travis M. (Luxchomp)
26) Randall H. (Gengar/Gliscor)

10) Aaron H. (Chen Lock)
23) Joe G. (Tangrowth)

3) Adam G. (Magnerock)
30) Michael W/Rokman (Luxchomp)

14) David W. (Sablelock)
19) James D. (Vilegar)

6) Oliver F. (Vile-lostgar)
27) Miguel E. (Luxchomp)

11) Dale L. (BLG)
22) Nikkei F. (Machamp/Donphan)

Take a look at all the Team Hooters players who made the cut! I’d like to just say, the Wednesday league in Haltom City probably has the highest top cut % of any league in the world. We only have like 5-8 players at this league each week, and 4 of us top cut!  ( BTW, we're called Team Hooters because that's were we eat after league 😉 )

I'm also very proud of the Watauga League players(right next door to Haltom League) players for doing so well! You guys did awesome!

Top 32 vs. Adam G. (Magnarock)

Game 1

– I've known Adam a long time and enjoyed playing him. He has placed third at every Regionals the past like 3 years. So, he was wanting to break the curse! We actually had a great time playing, it wasn't too serious because we would both be happy with either playing winning.
– I get an incredible start and gain board control almost instantly. I think after a couple crucial sprays and on every Judge I would draw a Cyrus or a bebe for an uxie, he had lost all hope in that game.
5-3 (1-0)

Game 2

– This time he starts with a Regirock and is repeating to me, "How did you get so good at this game?" and we're both laughing. Unfortunately since he had a bad start against my average one, I gain board control and ride it out the entire match. He did get a very early Sunnyshore out to protect from toxicroak, but I didn't even need it.
– His first two judges didn't do anything to me, because I drew out of it, but his last one was crippling, but it was far too late for him to mount a comeback.
6-3 (2-0)

The match next to me, which was David W. vs JJ D., they were goofing off too, just having a good time since they are both Team Hooters players.

Top 16
1) Jordan B (Vilegar)
16) Amalio O. (Luxchomp)

8) Paul W. III (Luxchomp)
24) Kaitlynn W.(Gyarados)

29) Len D (Luxchomp)
20) Andrew G. (Uxie)

5) Alex F. (Vilegar)
12) Alec N. (Luxchomp)

31) Josh H (Gyarados)
15) Brent S. (Blazechomp)

26) Randall H. (Gengar/Gliscor)
10) Aaron H. (Chen Lock)

30) Michael W/Rokman (Luxchomp)
14) David W. (Sablelock)

6) Oliver F. (Vile-lostgar)
22) Nikkei F. (Machamp/Donphan)

Of course Team Hooters is way too good for Pokémon, and we are forced to knock each other out… I'm still really proud of our crew for doing so well! 😉

What's really funny is that there was a long break between Top 32 and Top 16…This is when the fatigue began to really set in. So, in my top 16 match against David, neither of us were actually upbeat or goofing around because we were both pretty tired. We didn't say anything besides the cards and occasionally say something sarcastic.

Top 16 vs. David W. (Sablelock)

Game 1

– I actually made the list for David W. months ago, and since we all play and hang out together, I've seen the progress of his list and know it card for card, as he does mine.
– The match is pretty short, only lasting around 10 minutes. He opens with a Cyrus Initiative, hitting both! Unfortunately my opening hand was very solid and he couldn't cripple me. After I draw into everything in a few turns, he has to go for a huge Chip-off from Purugly to try and slow me down, but he doesn't get it.

6-3 (1-0)

Game 2

– My opening hand is really bad. I have only 1 cyrus Conspiracy to try and dodge his initiative and get a board going, but he chooses to Impersonate collector over the initiative, he said his hand had nothing in it. I don't really know how bad his hand is, but I have a feeling it was infinitely better than mine.
– Since he didn't kill my Cyrus, I'm able to get a decent setup going and get board control, again he is forced to go purugly, but it's too late in the match and my hand is far too good.
– Still, I'm really proud of David W. because this is his first Pokémon season and he is top cutting the biggest Regionals in the nation and made it to top 16! Way to go, bro!
7-3 (2-0)

After top 16, day one is over. I was handed a piece of paper with instructions on how to get to the venue for top 8 matches, I didn't really think about putting the address in or anything to see how far it is, everyone was pretty tired. 4/5 of the car on the way back to the hotel all top cut and it was only me going into day 2. I was actually going to stay up and party with Ryan V. and Martin M. but Martin never texted me back – it was pretty late when I got out of my top cut matches and I hear he was already partying it up. So, the guys in our crew stayed up partying/playing Call of Duty while I passed out, ready for tomorrow.

My top 8 match was against Oliver F. and since I saw most of his list, I knew what I was getting into. It's hard to prepare for because I can go Dialga lv.x, use sprays to protect it from Level Down, while I try to keep my bench small so Palkia doesn't get me. Or, I can go straight for the cheap kills without using trainers, fill my bench up, and use the sprays for Palkia. So, really, he is countering whatever I do, it just comes down to opening hands really.

So, I wake up (on my own) at 8 AM, take a shower and head down for some breakfast. Turns out, the place was 45 minutes AWAY and if I had woken up any later, I could have been late! After I get the other guys up and they eat breakfast, we head on over to the best comic book store I've ever seen for top 8…

Top 8
16) Amalio O. from DFW, TX (Luxchomp)
24) Kaitlyn W. from LA (Gyarados)

29) Len D from DFW, TX (Luxchomp)
5) Alex F. from Killeen, TX (Vilegar)

31) Josh H from DFW, TX (Gyarados)
10) Aaron H. from LA (Chen Lock)

30) Michael W/Rokman from DFW, TX (Luxchomp)
6) Oliver F. from DFW, TX (Vile-lostgar)

So, the top cut is a pretty standard cut. 4 SP, 2 Vilegar, and 2 Gyarados… I feel like my list has the potential to win against any of the other decks in the cut and I feel very confident, but I know it won't be easy…

Top 8 vs. Oliver F. (Vile-Lostgar)

Game 1

– This game is so terrible I have no idea what was going on. Within like 15 minutes, he's got Garchomp lv.x, Luxray lv.x Unown Q, and Bronzong G in the lost world. I'm just flabbergasted and scoop. I didn't take any notes because I forgot to and can't remember how this atrocity took place.
– But… I find out he isn't running Gengar lv.x!!!
6-3 (0-1)

Game 2

– Before the match I'm pretty discouraged, but once I see my hand and realize the potential to donk him and have 1 match left with like 45 minutes remaining, I feel a lot better.
– His hand is terrible and I get the donk!
6-3 (1-1)

Game 3

– So, this is it. I have a really bad hand to his great start. Since he has Spiritomb active, I can't get the trainers out of my hand for a fat setup. So, on my second turn, I have to setup for 1… COLLECTOR! Yes! With this collector I'm able to get a decent board and get a Dialga out.
– He isn't able to hurl anything and gambles one turn to see my hand. He didn't hit anything and wasted his turn. That misplay is super crucial because I'm about to make an unbelievable misplay…
– Once I get my Dialga lv.x on the field, I can finally play my trainers. This turn lasts a good 6 minutes as I burn everything away (He hasn't poltergiested yet and if he did it would be a good 300 damage lol). I use 2 Poké turns and a junk arm-Pokéturn on a garchomp on my bench and keep playing it back down. I do some other stuff, throwing out trainers with Sp Radar for no Pokémon (because he can lost remove it) and then I look at my field and hand. I've got a garchomp in my hand that I scooped up like fifty times and can Dragon rush this turn with another garchomp on my bench, alright. SO, I bebe's for a chomp lv.x and promote the garchomp on my bench, attach gain, and DCE and level up. NOPE! The garchomp on my bench was the one I was Pokéturning the whole time! I thought I had 2 down, but I only had one! What an IDIOT!
– So, he goes. And I know he will just hurl the chomp lv.x in my hand. But… he retreats? I guess he had nothing in his hand and if he let me KO his lost gengar, he'd have been in a really bad spot. So he let's me keep the chomp lv.x? Okay… He decides to keep using lock up on my crobat. But, if he KO's it, I can twins huge (and he knows it, he saw it with a Hurl at the beginning of the game). We're tied on prizes at this point.
– I've got 3 sprays in my hand ready for level downs and palkia. I feel really good. But, I'm in a tough spot, I have nothing to attack with for a cheap KO on his active. I guess I can setup for one and see what I get. BASIC METAL! I can second strike with Dialga, yes!
– Time is called on his turn. I've got 2 prizes remaining to his 3. I have nothing in my lost zone. He shadow rooms a random Pokémon to tie it up.
– I go, have nothing in my hand for poltergiests or lost worlding and I decide to hit his Fainting spell gengar for a solid amount, he is 30 or 40 from being KO'd if I remember correctly.
– He goes, retreats the gengar and uses psychic restore.
– On turn 3, before I even draw, I call it like I see it and say it'll come down to a flip. Only after the match did I realize, even if he hits the heads on fainting spell, all he has left is Lost gengar with no energy. While I've got a Dialga X and Luxray safe on the bench. So, I end up Dragon rushing his benched fainting spell and he hits tails. That's it. Great game Oliver, really proud of you, man! Also, glad you're out of the Hospital 😉
8-3 (2-1)

A lot of people didn't think I could pull that one out after that terrible misplay. But, looks like lucky topdecks prevailed.

Top 4
16) Amalio O. from DFW, TX (Luxchomp w/Dialga)
5) Alex F. from Killeen, TX (Vilegar)

31) Josh H from DFW, TX (Gyarados)
30) Michael W/Rokman from DFW, TX (Luxchomp w/Dialga)

I'd like to say I think it's pretty cool Josh and I both made top 4 even though we were 30th and 31st seed!

Top 4 vs. Josh H. (Gyarados)

Game 1

– This game is really, really one sided. He plays down a karp with a belt (he knows my Lux is prized) and sets up huge, He really gets the ball going and has to judge, hoping to send my collector away (Luxray lv.x is prized and I need to azelf to get it) and hope I can't bright look the karp up.
– He judges and I draw pretty good. I remember the hand, it was DCE, Gain, Cyrus, and like Seeker. I TOPDECK an Uxie play the DCE on Luxray, gain on random thing (didn't have Garchomp out obviously), and setup for 5. He says, "wow, if you draw the collector" right before I actually draw the collector. After I get the azelf, timewalk a Luxray out, and bright look his belted karp, it was pretty much over.
 I've got sick board control and am dominating the match. He goes for a Pokémon Reversal, and he really needed to hit it to try for a comeback, but missed.
– After a solid 20 minutes, I win by taking 6 prizes to his 1.
8-3 (1-0)

Game 2

– We both have silly openers, his Regice to my Bronzong. Of course, his is much worse. About turn three, we both say out loud what we think I'm going to do. It seemed like the right idea to dragon rush his magikarp (w/ rescue) and just kill it, leaving his Regice stuck active. But then I think for a second, he doesn't have trainers in his discard to use junk arm (to discard karps) and if he doesn't have regice, he can't regimove karps in there either! So, I just trash bolt his Regice.
– The match continues like last round because he can't get karps in there to hit me with damage. He ends up drawing his first prize after I've drawn like 5.
– (He ended up going 0 for 3 Super Scoop Ups and 0 for 1 Pokémon Reversal in our best of 3. Flip cards are bad, children!)
9-3 (2-0)

Finals
5) Alex F. from Killeen, TX (Vilegar)
30) Michael W/Rokman from DFW, TX (Luxchomp w/Dialga)

Well, this is it Rokman. You've come all this way and have a chance to win the biggest Regionals in the nation. You've got the deck to do it. You know the matchup. You can win this.

And I really did want to. I'd be in the league with John K. and Martin M., previous winners of this Regionals. But Alex wanted it just as bad as I did. Plus, neither of us cared THAT much about the prizes – we just want the title of FIRST! He doesn't care about the trip that much because he wants to skip Nationals (he went like 12-1 on the day) and protect his rating for a world invite, so it was pride on the line, and nothing more.

Finals vs. Alex F. (Vilegar)

Game 1

– We've been talking all day about our matches, I knew he ran a Froslass, a tech 1-1 Shedinja, 1 Gengar Prime, and max Looker's. He basically runs lockgar, not really focusing on prizes with poltergiest or lost world. I knew I'd have a hard time beating him because he is easily the best Vilegar player, performing very well at both states this year, OK and TX. Anyways…

– He gets a really great start. Like a turn 2 Vileplume and Gengar…
– I really don't remember the matches turn for turn, but I know he pretty much dominated my hands with Looker's and would snag my Dialga lv.x with Lost Gengar. He would level down it, Looker's me, I would freaking DRAW it, and then he would just go for a random hurl and get it. He claims I gave it away with my face, but I was pretty focused and didn't react to the draws.
– After he got my Dialga away, I was just joking around and making goofy remarks for like 10 turns. A couple of times I had the judges and spectators laughing. That was nice at least, hahaha. Eventually I scoop to save time.

9-3 (0-1)

Game 2

– I have a chance for a donk, but he gets another ridiculously perfect start.
– And I really had a chance to win this, I open with a solid chatter lock on his spiritomb (he put a warp on a gengar randomly) and began setting up my board, getting sprays ready, without drawing too many trainers, and working on getting Dialga lv.x powered up.
– Eventually he gets enough damage on the spiritomb to kill it's self by Darkness Gracing.
– After all those turns of just using Darkness Grace, he never played a psychic energy or a supporter. He claims he was bluffing a bad hand, but I don't think he was.
– He promotes his Gengar. Looker's my hand away. Levels up. Levels DOWN Dialga X. Plays a psychic on Gengar…. And then just completely dominates me for the rest of this game. After I've used all my Cyrus conspiracy he Looker's me again. I draw trash and realize time is ticking down, there's no way I can come back in this game, I joke for a few turns before I unfortunately and slightly frustratingly scoop.
9-4 (0-2)

I'm really happy for Alex F. (which is Butlerforhire online, give him some props for owning me in top/winning the tournament) and I wish him the best of luck at Nationals if he goes and Worlds if he makes it.

(Me, with my prizes!)

 

Props on the tournament
– Team Hooters for almost everybody in it topcutting
– DFW players for doing so good
– Everybody, including Judges and Staff
– The comic book store
– Meeting Ryan V. and Chris B. from FL
– Kettler's singing in the deck check line
– Austin C. getting donked by a Swallow up from a Wailord.

Slops on the tournament
– Not partying with Martin M. and Ryan V.
– Team Hooters having to play each other in top.
– Don't think I'll ever be at a finals table in a Regionals again. I required too much luck to get there. 🙁

(Team Hooters being adults and playing with Pokémon figurines.)

-Rokman